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ShadowOmniMap.blsl failing with vulkan #355

@pgruenbacher

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@pgruenbacher

So I was trying to test https://github.com/pgruenbacher/bsf/blob/2c05c8dc0334904cde7e5fe3cd58cb9799001185/Source/Plugins/bsfECSRenderer/BsRendererECS_test.cpp#L244

but with vulkan render api.

However I get an error saying that "gShadowCubeTex" is not found. Cannot find texture parameter with the name: 'gShadowCubeTex' by GpuParams.

When I try to build the assets manually I notice that most shaders are passing except for the ShadowProjectOmni.blsl shader which is the only shader using TextureCube with SampleCmp and SamplerCubeState.

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