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However I get an error saying that "gShadowCubeTex" is not found. Cannot find texture parameter with the name: 'gShadowCubeTex' by GpuParams.
When I try to build the assets manually I notice that most shaders are passing except for the ShadowProjectOmni.blsl shader which is the only shader using TextureCube with SampleCmp and SamplerCubeState.
The text was updated successfully, but these errors were encountered:
bsfExamples does work with master bsf and vulkan api on the demos that I tested. Idk if any of the current examples have shadows in them. The test was failing with RenderBeast and
So I was trying to test https://github.com/pgruenbacher/bsf/blob/2c05c8dc0334904cde7e5fe3cd58cb9799001185/Source/Plugins/bsfECSRenderer/BsRendererECS_test.cpp#L244
but with vulkan render api.
However I get an error saying that "gShadowCubeTex" is not found.
Cannot find texture parameter with the name: 'gShadowCubeTex'
by GpuParams.When I try to build the assets manually I notice that most shaders are passing except for the ShadowProjectOmni.blsl shader which is the only shader using TextureCube with SampleCmp and SamplerCubeState.
The text was updated successfully, but these errors were encountered: