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Nevermind about registering before, I flipped it again and it still didn't crash, I have no idea why that crash happened anymore... New logs from this last try: Sorry If I'm not making much sense, I tried to get the point across but I'm sick rn, fever and stuff like that e.e |
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This is the code I'm trying to use. |
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Hi, I beleve I followed all the steps. |
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Hi, so from what I figured out so far about the problem I was having at first, is that.
The player character needs to be registered before adding the character to the scene. by doing this we prevent the crash, but another weird thing happens.
Server error log:
Client error log:
The errors just keep repeating
So describing what I'm doing would be kind of like this:
Here's a few login so you don't need to make one (user: admin, pass: admin) and (user:test, pass: test)
Database stuff, you can just ignore its not tied to the logic at all
When we click on the server button we create the server and start waiting for clients to connect
When we click on the client button we just connect to the server, nothing else
When we click on the Start Match button though:
On the OnReady of the character I set their authority to their name
All that is working as you can see here the characters have the proper names and authority:


Server View: (Server character can move just fine)

Client View: (All the characters even the server's are frozen)

The server can move just fine and but the client is frozen in time kind of
I don't think the controller process is being called at all on anything except the server character
I made another commit to the repo I posted earlier with this project, tho unlike the others this is kind of part of the game I'm making and not just testing now, so its a bit more convoluted, sorry about that e.e .
https://github.com/MathyFey/NetworkSyncTest
But please help, your module is pretty much the last hope I have for my game, I don't want to get kicked back to unreal...
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