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Will XeSS 2.0 be supported? #14
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Yes, and it will be ready soon. |
Awesome, glad to ear it! |
Wondered if you had any update on this? |
Sorry, it should be ready in weeks. |
nice! will be updated also in https://github.com/intel/xess right? i.e not only UE integration |
Yes |
@xessgamedev I'm assuming with Xess2 we should see the new tech such as AntiLag & Frame Generation? So, we should finally be able to ship UE games with the full upscaler suite? Do you have a more definitive date for the major version update? |
is it going to work on Mac? That platform does not have any solution yet and would greatly benefit from it |
Sorry, no plan yet. |
I hope they don't, Macs are not gaming machines, get real. If you're playing games, or developing them, go and get a real computer. Macs are just overpriced rubbish pieces to "show off". There's nothing they can objectively do well compared to a real machine. I'm happy to see the new trend of not developing Mac support |
Sorry for so long, here is it: https://github.com/GameTechDev/XeSSUnrealPlugin/releases/tag/v2.0.8 |
Thank you my good man! I will test it out in the next few days. |
@xessgamedev Got the plugin in and working after a bit of fineagling with other upscalers, One thing I did notice is there does not appear to be linux support. Is this an intel thing or a plugin limitation? |
Vulkan is supported, but Linux is not supported yet by XeSS SDK. |
Figured as much, but wanted to check. |
Couple of questions from things we have run into (XeSS 2.0.8): |
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Hiya, UE 5.6 released pretty recently, was wondering if you had a rough idea of when we will get a 5.6 Plugin? Regards |
Working on it now, will be ready in several weeks. By the way, Vulkan RHI will probably not be supported due to limitations of Unreal APIs. |
Hello, I was wondering if the recently released XeSS 2.0 will get support for Unreal Engine with the new frame generation and low latency components?
Thanks.
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