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raised version to 2.5
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CHANGELOG.md

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Starling: Changelog
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===================
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version 2.5 - 2019-04-02
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------------------------
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- added 'BezierEasing' class for simple CSS-like transitions (thanks to Rodrigo!)
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- added system gesture recognition - swipes from top or bottom of the screen are now ignored (#861)
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- configured via new property 'ignoreSystemGestures' on TouchProcessor and Starling
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- added 'Starling.nativeOverlayBlocksTouches' property, which makes native overlay behave more intuitively (#861)
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- added 'stage.getScreenBounds' method
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- added support for SubTextures (atlas textures) to DisplacementMapFilter
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- added 'mapScaleX/Y' properties to the DisplacementMapFilter
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- added standard 'Array' pooling to Pool class
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- added 'ByteArrayUtil.startsWithBytes'; BitmapTextureFactory now checks for JPG, PNG and GIF magic numbers
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- added MP3 magic number check to SoundFactory
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- added HSV / HSL utility methods to 'Color' class (#1035) (thanks to Adolio!)
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- added 'TextureAtlas.removeRegions()' (#1036)
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- added support for enabling/disabling multi-touch at any time (#1048)
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- added new properties and methods to the 'Touch' class
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- `function getStartLocation(space:DisplayObject, out:Point=null):Point`
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- `function getMovementSinceStart(space:DisplayObject, out:Point=null):Point`
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- `function get startGlobalX():Number`
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- `function get startGlobalY():Number`
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- `function get duration():Number`
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- enhanced memory management of AssetManager
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- enhanced asset manager verbose output (#1053)
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- enhanced TouchProcessor by pooling raw touch data (#1037)
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- enhanced usefulness of AssetManager's error callback by including the actual asset (#1031) (thanks to aram-ahak!)
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- fixed that stats display didn't align correctly after viewPort changes (#264)
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- fixed that stats display could be cropped when viewPort extended beyond stage bounds (#264)
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- fixed that stats display was not correctly aligned to the right
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- fixed that TrueType text could become blurry when using non-integer content scale factors (#1055)
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- fixed array range checks when accessing filename Regex matches in AssetManager
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- fixed that texture factories did not correctly enter 'onError' callbacks on exceptions during creation
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- fixed that button using a texture with automatic pivot assignment was not scaled correctly when pressed
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- fixed double-dispose of RenderTexture's base texture (#1043)
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- fixed mixed-up JPG/PNG magic numbers
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- fixed missing 'eventStack.pop' call in EventDispatcher (#1038) (thanks to Klug76!)
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- fixed that MovieClip skipped frames in certain floating-point situations
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- fixed that changing stage color did not force redraw
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- fixed that 'onComplete' parameter of 'AssetFactory.create' ignored 'type' parameter
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- fixed that on Windows, an app might render with a blank screen when becoming active (#1032) (thanks to Josh!)
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- fixed API doc sample for nesting AssetManagers (#1030)
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version 2.4 - 2018-06-04
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------------------------
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starling/build/ant/build.properties

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# basic properties
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version = 2.4.1
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version = 2.5
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src.dir = ${basedir}/src
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deploy.dir = ${basedir}/bin
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doc.dir = ${basedir}/doc/html

starling/build/gradle/build.gradle

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//----------------------------------
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// Set default properties
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version = '2.4.1-SNAPSHOT'
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version = '2.5'
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group = 'com.gamua'
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// Get version from Jenkins CI

starling/src/starling/core/Starling.as

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public class Starling extends EventDispatcher
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{
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/** The version of the Starling framework. */
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public static const VERSION:String = "2.4.1";
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public static const VERSION:String = "2.5";
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// members
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