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http://forums.torque3d.org/viewtopic.php?f=10&t=548
SFX Playlist currently writes an absurd amount of data into the bitstream. Decreasing the the max slot count or increasing the buffer size are two possible fixes that have been brought up.
A secondary topic is the large amount of nothing the playlist and some other datablocks write. Expanding pack/unpack functions to detect unused fields/slots could decrease loading times when connecting to remote servers with many datablocks.
The text was updated successfully, but these errors were encountered:
I'm having the problem, that sometimes when trying to join a server it crashes one or multiple times, I suspect the SFX playlist being the problem with the bitstream thing.
I have two gamemodes and one uses significantly more SFX playlists and it crashes much more often when trying to join it, so it may be the playlists.
http://forums.torque3d.org/viewtopic.php?f=10&t=548
SFX Playlist currently writes an absurd amount of data into the bitstream. Decreasing the the max slot count or increasing the buffer size are two possible fixes that have been brought up.
A secondary topic is the large amount of nothing the playlist and some other datablocks write. Expanding pack/unpack functions to detect unused fields/slots could decrease loading times when connecting to remote servers with many datablocks.
The text was updated successfully, but these errors were encountered: