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SFX playlist / Bitstream buffer #1544

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RoundedIcon opened this issue Mar 6, 2016 · 2 comments · May be fixed by #2119
Open

SFX playlist / Bitstream buffer #1544

RoundedIcon opened this issue Mar 6, 2016 · 2 comments · May be fixed by #2119

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@RoundedIcon
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http://forums.torque3d.org/viewtopic.php?f=10&t=548
SFX Playlist currently writes an absurd amount of data into the bitstream. Decreasing the the max slot count or increasing the buffer size are two possible fixes that have been brought up.

A secondary topic is the large amount of nothing the playlist and some other datablocks write. Expanding pack/unpack functions to detect unused fields/slots could decrease loading times when connecting to remote servers with many datablocks.

@ghost
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ghost commented Dec 22, 2016

I'm having the problem, that sometimes when trying to join a server it crashes one or multiple times, I suspect the SFX playlist being the problem with the bitstream thing.
I have two gamemodes and one uses significantly more SFX playlists and it crashes much more often when trying to join it, so it may be the playlists.

@ghost
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ghost commented Dec 23, 2016

Ok, false alarm for now, found the real issue for that specific case.

@ghost ghost linked a pull request Nov 12, 2017 that will close this issue
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