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OpenGL filter prototype: no frame received #5444

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rom1v opened this issue Nov 3, 2024 · 2 comments
Closed

OpenGL filter prototype: no frame received #5444

rom1v opened this issue Nov 3, 2024 · 2 comments

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@rom1v
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rom1v commented Nov 3, 2024

On-device OpenGL video filters will allow to:

I wrote a quick&dirty prototype (branch opengl_filter), but I'm blocked because onNewFrameAvailable() is never called:

public void onFrameAvailable(SurfaceTexture surfaceTexture) {

I'm pretty sure this is related to threading (setOnFrameAvailableListener() also accepts a Handler), but I did not manage to make it work.

Once this listener is called on every frame, I can implement the shaders to perform the transforms I want, but I need this to work to get started.

Any help welcome.

@yume-chan
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yume-chan commented Nov 3, 2024

https://github.com/Genymobile/scrcpy/compare/opengl_filter...yume-chan:scrcpy:opengl_filter_v2?expand=1

I copied some OpenGL code from https://github.com/google/grafika, and mimicked how https://cs.android.com/android/platform/superproject/main/+/main:frameworks/av/cmds/screenrecord/Overlay.cpp initialized it.

updateTexImage needs to be called on the same thread as the SurfaceTexture is created, and the SurfaceEncoder thread is busy in a while loop, so we can only create it in a new thread.

setOnFrameAvailableListener requires the current (or specified) looper is in looping state.

@rom1v
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rom1v commented Nov 3, 2024

Thank you very much! It works perfectly.

I have everything I need to start working on it 🎉 ❤️

@rom1v rom1v changed the title OpenGL filter prototype OpenGL filter prototype: not frame received Nov 7, 2024
@rom1v rom1v changed the title OpenGL filter prototype: not frame received OpenGL filter prototype: no frame received Nov 7, 2024
@rom1v rom1v closed this as completed Nov 7, 2024
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