@@ -31,43 +31,18 @@ Hooks::Hooks(Game *game)
3131 // hkWriteUsercmdDeltaToBuffer.enableHook();
3232 hkWriteUsercmd.enableHook ();
3333
34- // hkAdjustEngineViewport.enableHook();
35- // hkViewport.enableHook();
36- // hkGetViewport.enableHook();
37-
3834 hkCreateMove.enableHook ();
39-
4035 hkEyePosition.enableHook ();
41-
42- // hkDrawModelExecute.enableHook();
4336 hkRenderView.enableHook ();
4437
45- /* hkPushRenderTargetAndViewport.enableHook();
46- hkPopRenderTargetAndViewport.enableHook();*/
47- // hkVgui_Paint.enableHook();
48- /* hkIsSplitScreen.enableHook();
49- hkPrePushRenderTarget.enableHook();*/
50- // hkGetFullScreenTexture.enableHook();
5138
5239 hkWeapon_ShootPosition.enableHook ();
5340 hkTraceFirePortal.enableHook ();
41+ hkCWeaponPortalgun_FirePortal.enableHook ();
42+
5443 hkDrawSelf.enableHook ();
5544 hkPlayerPortalled.enableHook ();
5645
57- // hkGetModeHeight.enableHook();
58- /* hkVGui_GetHudBounds.enableHook();
59- hkVGui_GetPanelBounds.enableHook();
60- hkVGUI_UpdateScreenSpaceBounds.enableHook();
61- hkSetBounds.enableHook();
62- hkSetSize.enableHook();
63- hkGetScreenSize.enableHook();
64- hkGetHudSize.enableHook();*/
65-
66- // hkPush2DView.enableHook();
67- // hkRender.enableHook();
68-
69- // hkGetClipRect.enableHook();
70-
7146 // hkComputeError.enableHook();
7247 hkUpdateObject.enableHook ();
7348 hkUpdateObjectVM.enableHook ();
@@ -79,7 +54,7 @@ Hooks::Hooks(Game *game)
7954 hkGetViewModelFOV.enableHook ();
8055
8156 hkSetDrawOnlyForSplitScreenUser.enableHook ();
82- hkClientThink .enableHook ();
57+ // kClientThink .enableHook();
8358 hkPrecache.enableHook ();
8459 hkCHudCrosshair_ShouldDraw.enableHook ();
8560}
@@ -155,6 +130,8 @@ int Hooks::initSourceHooks()
155130 LPVOID TraceFirePortalAddr = (LPVOID)(m_Game->m_Offsets ->TraceFirePortalServer .address );
156131 hkTraceFirePortal.createHook (TraceFirePortalAddr, &dTraceFirePortal);
157132
133+ hkCWeaponPortalgun_FirePortal.createHook ((LPVOID)m_Game->m_Offsets ->CWeaponPortalgun_FirePortal .address , &dCWeaponPortalgun_FirePortal);
134+
158135 LPVOID DrawSelfAddr = (LPVOID)(m_Game->m_Offsets ->DrawSelf .address );
159136 hkDrawSelf.createHook (DrawSelfAddr, &dDrawSelf);
160137
@@ -169,45 +146,8 @@ int Hooks::initSourceHooks()
169146 UTIL_IntersectRayWithPortal = (tUTIL_IntersectRayWithPortal)m_Game->m_Offsets ->UTIL_IntersectRayWithPortal .address ;
170147 UTIL_Portal_AngleTransform = (tUTIL_Portal_AngleTransform)m_Game->m_Offsets ->UTIL_Portal_AngleTransform .address ;
171148
172- /* void *clientMode = nullptr;
173- while (!clientMode)
174- {
175- Sleep(10);
176- clientMode = **(void ***)(m_Game->m_Offsets->g_pClientMode.address);
177- }
178-
179- hkCreateMove.createHook( (*(void ***)clientMode)[23], dCreateMove );*/
180-
181149 LPVOID CreateMoveAddr = (LPVOID)(m_Game->m_Offsets ->CreateMove .address );
182150 hkCreateMove.createHook (CreateMoveAddr, &dCreateMove);
183-
184- LPVOID VGui_GetHudBoundsAddr = (LPVOID)(m_Game->m_Offsets ->VGui_GetHudBounds .address );
185- hkVGui_GetHudBounds.createHook (VGui_GetHudBoundsAddr, &dVGui_GetHudBounds);
186-
187- hkVGui_GetPanelBounds.createHook ((LPVOID)(m_Game->m_Offsets ->VGui_GetPanelBounds .address ), &dVGui_GetPanelBounds);
188-
189- hkVGUI_UpdateScreenSpaceBounds.createHook ((LPVOID)(m_Game->m_Offsets ->VGUI_UpdateScreenSpaceBounds .address ), &dVGUI_UpdateScreenSpaceBounds);
190- hkVGui_GetTrueScreenSize.createHook ((LPVOID)(m_Game->m_Offsets ->VGui_GetTrueScreenSize .address ), &dVGui_GetTrueScreenSize);
191-
192- // hkSetBounds.createHook((LPVOID)m_Game->m_Offsets->SetBoundsC.address, &dSetBounds);
193- hkSetBounds.createHook ((LPVOID)m_Game->m_Offsets ->SetBoundsE .address , &dSetBounds);
194-
195- // hkSetSize.createHook((LPVOID)(m_Game->m_Offsets->SetSizeC.address), &dSetSize);
196- // hkSetSize.createHook((LPVOID)(m_Game->m_Offsets->SetSizeE.address), &dSetSize);
197- hkSetSize.createHook ((LPVOID)(m_Game->m_Offsets ->SetSizeV .address ), &dSetSize);
198-
199- hkGetScreenSize.createHook ((LPVOID)(m_Game->m_Offsets ->GetScreenSize .address ), &dGetScreenSize);
200- hkGetHudSize.createHook ((LPVOID)(m_Game->m_Offsets ->GetHudSize .address ), &dGetHudSize);
201-
202- LPVOID Push2DViewAddr = (LPVOID)(m_Game->m_Offsets ->Push2DView .address );
203- hkPush2DView.createHook (Push2DViewAddr, &dPush2DView);
204-
205- LPVOID RenderAddr = (LPVOID)(m_Game->m_Offsets ->Render .address );
206- hkRender.createHook (RenderAddr, &dRender);
207-
208- hkGetClipRect.createHook ((LPVOID)(m_Game->m_Offsets ->GetClipRect .address ), &dGetClipRect);
209-
210- hkGetModeHeight.createHook ((LPVOID)(m_Game->m_Offsets ->GetModeHeight .address ), &dGetModeHeight);
211151
212152 // Grababbles
213153 hkComputeError.createHook ((LPVOID)(m_Game->m_Offsets ->ComputeError .address ), &dComputeError);
@@ -232,12 +172,9 @@ int Hooks::initSourceHooks()
232172 hkCHudCrosshair_ShouldDraw.createHook ((LPVOID)m_Game->m_Offsets ->CHudCrosshair_ShouldDraw .address , &dCHudCrosshair_ShouldDraw);
233173
234174 //
235- hkClientThink.createHook ((LPVOID)(m_Game->m_Offsets ->ClientThink .address ), &dClientThink);
236175 EntityIndex = (tEntindex)m_Game->m_Offsets ->CBaseEntity_entindex .address ;
237176 GetOwner = (tGetOwner)m_Game->m_Offsets ->GetOwner .address ;
238177
239- hkCWeaponPortalgun_FirePortal.createHook ((LPVOID)m_Game->m_Offsets ->CWeaponPortalgun_FirePortal .address , &dCWeaponPortalgun_FirePortal);
240-
241178 return 1 ;
242179}
243180
@@ -298,22 +235,10 @@ void __fastcall Hooks::dRenderView(void *ecx, void *edx, CViewSetup &setup, CVie
298235 if (m_Game->m_VguiSurface ->IsCursorVisible ())
299236 return hkRenderView.fOriginal (ecx, setup, hudViewSetup, nClearFlags, whatToDraw);
300237
301- VPanel* g_pFullscreenRootPanel = *(VPanel**)(m_Game->m_Offsets ->g_pFullscreenRootPanel .address );
302-
303- /* int w, h;
304- g_pFullscreenRootPanel->GetSize(w, h);*/
238+ // VPanel* g_pFullscreenRootPanel = *(VPanel**)(m_Game->m_Offsets->g_pFullscreenRootPanel.address);
305239
306240 IMaterialSystem* matSystem = m_Game->m_MaterialSystem ;
307241
308- /* int windowWidth, windowHeight;
309- m_Game->m_MaterialSystem->GetRenderContext()->GetWindowSize(windowWidth, windowHeight);*/
310-
311- /* hudViewSetup.x = m_VR->m_RenderWidth - windowWidth;
312- hudViewSetup.y = m_VR->m_RenderHeight - windowHeight;*/
313-
314- /* hudViewSetup.x = 500;
315- hudViewSetup.y = 250;*/
316-
317242 hudViewSetup.width = m_VR->m_RenderWidth ;
318243 hudViewSetup.height = m_VR->m_RenderHeight ;
319244 hudViewSetup.fov = m_VR->m_Fov ;
@@ -329,8 +254,6 @@ void __fastcall Hooks::dRenderView(void *ecx, void *edx, CViewSetup &setup, CVie
329254 Vector vec = position - m_VR->m_SetupOrigin ;
330255 float distance = sqrt (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z );
331256
332- // std::cout << "dRenderView: " << distance << "\n";
333-
334257 // Rudimentary portalling detection
335258 if (distance > 35 ) {
336259 // m_VR->m_RotationOffset.x += m_VR->m_PortalRotationOffset.x;
@@ -379,10 +302,6 @@ void __fastcall Hooks::dRenderView(void *ecx, void *edx, CViewSetup &setup, CVie
379302 rndrContext->Release ();
380303 hkRenderView.fOriginal (ecx, leftEyeView, hudViewSetup, nClearFlags, whatToDraw);
381304
382- // m_VR->m_HUDTexture
383-
384- // std::cout << "dRenderView - Left End\n";
385-
386305 // Right eye CViewSetup
387306 tempAngle = QAngle (setup.angles .x , setup.angles .y , setup.angles .z );
388307 rightEyeView.origin = m_VR->TraceEye ((uint32_t *)localPlayer, position, m_VR->GetViewOriginRight (position), tempAngle);
@@ -393,7 +312,6 @@ void __fastcall Hooks::dRenderView(void *ecx, void *edx, CViewSetup &setup, CVie
393312 rndrContext->SetRenderTarget (m_VR->m_RightEyeTexture );
394313 rndrContext->Release ();
395314 hkRenderView.fOriginal (ecx, rightEyeView, hudViewSetup, nClearFlags, whatToDraw);
396- // std::cout << "dRenderView - Right End\n";
397315
398316 m_PushedHud = false ;
399317
@@ -855,7 +773,7 @@ Vector* Hooks::dWeapon_ShootPosition(void* ecx, void* edx, Vector* eyePos)
855773 return result;
856774}
857775
858- void * Hooks::dCWeaponPortalgun_FirePortal (void * ecx, void * edx, bool bPortal2, Vector* pVector = 0 ) {
776+ void * Hooks::dCWeaponPortalgun_FirePortal (void * ecx, void * edx, bool bPortal2, Vector* pVector) {
859777 bool wasTrue = m_VR->m_OverrideEyeAngles ;
860778
861779 m_VR->m_OverrideEyeAngles = true ;
@@ -876,8 +794,6 @@ bool __fastcall Hooks::dTraceFirePortal(void* ecx, void* edx, const Vector& vTra
876794 if (iPlacedBy == 2 ) {
877795 int localIndex = m_Game->m_EngineClient ->GetLocalPlayer ();
878796
879- std::cout << " dTraceFirePortal: " << ecx << " \n " ;
880-
881797 auto owner = GetOwner (ecx);
882798
883799 if (owner) {
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