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Update README.md
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README.md

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@@ -8,7 +8,7 @@ if there are any visual differences from vanilla lemme know
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### Changes from vanilla
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- grouped all block / entity renderers in `core/shared`, tagged what they can affect with `#define`s, and consolidated block and entity shader in `include/render`
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- grouped all block / entity renderers in `core/shared`, tagged with `#define` s, and consolidated block and entity shader in `include/render`
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- renamed many other unique renderers appropriately in `core/render`
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- changed all cases of `texelFetch(Sampler2, UV2 / 16., 0)` to `minecraft_sample_lightmap(Sampler2, UV2)`, this makes all lighting use the same function so changing lighting will be consistent.
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