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1 | 1 | // hashset+preprocess+dfs+3ms.cpp |
2 | 2 | class Solution { |
3 | | - bool valid(int i, int j, char val, vector<vector<char>> &board) { |
4 | | - for (int k = 0; k < 9; ++k) |
5 | | - if (board[k][j] == val || board[i][k] == val) |
6 | | - return false; |
7 | | - int x = i / 3 * 3; |
8 | | - int y = j / 3 * 3; |
9 | | - for (i = x; i < x + 3; ++i) |
10 | | - for (j = y; j < y + 3; ++j) |
11 | | - if (board[i][j] == val) |
12 | | - return false; |
13 | | - return true; |
14 | | - } |
15 | | - void init(vector<vector<char>> &board, unordered_set<char> hashset[][9]) { |
16 | | - for (int i = 0; i < 9; ++i) |
17 | | - for (int j = 0; j < 9; ++j) |
18 | | - if (board[i][j] != '.') { |
19 | | - char ch = board[i][j]; |
20 | | - for (int k = 0; k < 9; ++k) { |
21 | | - hashset[k][j].erase(ch); |
22 | | - hashset[i][k].erase(ch); |
23 | | - } |
24 | | - int x = i / 3 * 3; |
25 | | - int y = j / 3 * 3; |
26 | | - for (int a = x; a < x + 3; ++a) |
27 | | - for (int b = y; b < y + 3; ++b) |
28 | | - hashset[a][b].erase(ch); |
29 | | - } |
30 | | - } |
31 | | - bool dfs(int i, int j, vector<vector<char>> &board, |
32 | | - unordered_set<char> hashset[][9]) { |
33 | | - if (j == 9) { |
34 | | - return i == 8 ? true : dfs(i + 1, 0, board, hashset); |
| 3 | + bool valid(int i, int j, char val, vector<vector<char>>& board) { |
| 4 | + for (int k = 0; k < 9; ++k) |
| 5 | + if (board[k][j] == val || board[i][k] == val) |
| 6 | + return false; |
| 7 | + int x = i / 3 * 3; |
| 8 | + int y = j / 3 * 3; |
| 9 | + for (i = x; i < x + 3; ++i) |
| 10 | + for (j = y; j < y + 3; ++j) |
| 11 | + if (board[i][j] == val) |
| 12 | + return false; |
| 13 | + return true; |
| 14 | + } |
| 15 | + void init(vector<vector<char>>& board, unordered_set<char> hashset[][9]) { |
| 16 | + for (int i = 0; i < 9; ++i) |
| 17 | + for (int j = 0; j < 9; ++j) |
| 18 | + if (board[i][j] != '.') { |
| 19 | + char ch = board[i][j]; |
| 20 | + for (int k = 0; k < 9; ++k) { |
| 21 | + hashset[k][j].erase(ch); |
| 22 | + hashset[i][k].erase(ch); |
| 23 | + } |
| 24 | + int x = i / 3 * 3; |
| 25 | + int y = j / 3 * 3; |
| 26 | + for (int a = x; a < x + 3; ++a) |
| 27 | + for (int b = y; b < y + 3; ++b) |
| 28 | + hashset[a][b].erase(ch); |
| 29 | + } |
35 | 30 | } |
36 | | - if (hashset[i][j].size() == 0) |
37 | | - return dfs(i, j + 1, board, hashset); |
38 | | - else { |
39 | | - for (auto it = hashset[i][j].begin(); it != hashset[i][j].end(); ++it) { |
40 | | - if (valid(i, j, *it, board)) { |
41 | | - board[i][j] = *it; |
42 | | - if (dfs(i, j + 1, board, hashset)) |
43 | | - return true; |
44 | | - board[i][j] = 0; |
| 31 | + bool dfs(int i, int j, vector<vector<char>>& board, |
| 32 | + unordered_set<char> hashset[][9]) { |
| 33 | + if (j == 9) { |
| 34 | + return i == 8 ? true : dfs(i + 1, 0, board, hashset); |
| 35 | + } |
| 36 | + if (hashset[i][j].size() == 0) |
| 37 | + return dfs(i, j + 1, board, hashset); |
| 38 | + else { |
| 39 | + for (auto ch : hashset[i][j]) { |
| 40 | + if (valid(i, j, ch, board)) { |
| 41 | + board[i][j] = ch; |
| 42 | + if (dfs(i, j + 1, board, hashset)) |
| 43 | + return true; |
| 44 | + board[i][j] = '.'; |
| 45 | + } |
| 46 | + } |
| 47 | + return false; |
45 | 48 | } |
46 | | - } |
47 | | - return false; |
48 | 49 | } |
49 | | - } |
50 | 50 |
|
51 | 51 | public: |
52 | | - void solveSudoku(vector<vector<char>> &board) { |
53 | | - unordered_set<char> hashset[9][9]; |
54 | | - for (int i = 0; i < 9; ++i) |
55 | | - for (int j = 0; j < 9; ++j) |
56 | | - if (board[i][j] == '.') |
57 | | - hashset[i][j] = {'1', '2', '3', '4', '5', '6', '7', '8', '9'}; |
58 | | - init(board, hashset); |
59 | | - dfs(0, 0, board, hashset); |
60 | | - } |
| 52 | + void solveSudoku(vector<vector<char>>& board) { |
| 53 | + unordered_set<char> hashset[9][9]; |
| 54 | + for (int i = 0; i < 9; ++i) |
| 55 | + for (int j = 0; j < 9; ++j) |
| 56 | + if (board[i][j] == '.') |
| 57 | + hashset[i][j] = {'1', '2', '3', '4', '5', |
| 58 | + '6', '7', '8', '9'}; |
| 59 | + init(board, hashset); |
| 60 | + dfs(0, 0, board, hashset); |
| 61 | + } |
61 | 62 | }; |
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