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Would it be possible to have the Hue Shift shader offset the color of different contiguous sections in such a way as to preserve relative visual contrast?
The example would be to reduce the whiteness of the symbols within the larger colored segments below, to preserve their visibility while within the brighter yellow and green parts of the hue rotation:
I'm not sure if it's feasible at all, so please disregard if it isn't.
The text was updated successfully, but these errors were encountered:
Hue Shift only cycles the colors and doesn't have any smartness about it. It converts the color from RGB->HSV, applies an offset in the hue based on how long it has been running, and then converts HSV->RGB to display it. If you wanted to do more, you could implement an edge detection, set a low threshold, and then "do something" to increase the contrast... I would consider this to be a new shader you've written at that point. Look at how I applied Bloom to the CRT shader. I think you might be able to do the same thing as that was why I added it to the CRT. It's additive only as written, but you can probably come up with a way to highlight and shade to create the effect you want.
Would it be possible to have the Hue Shift shader offset the color of different contiguous sections in such a way as to preserve relative visual contrast?
The example would be to reduce the whiteness of the symbols within the larger colored segments below, to preserve their visibility while within the brighter yellow and green parts of the hue rotation:
I'm not sure if it's feasible at all, so please disregard if it isn't.
The text was updated successfully, but these errors were encountered: