Soft CC VS Hard CC Defiance Break #60
mightyteapot
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So I'm much more in favor of the second idea, I don't like removing the information for such an arbitrary reason and having a mismatch in the numbers will more likely than not just repeatedly be reported as a bug. For now I wont bother implementing anything related to this, but we could look into it in the future. This would also imply changes to the API as there currently is no distinction between those two types of defiance damage and it only returns either nothing or one numeric value per fact. |
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Potential clarity/misleading issue that I can see happening. Right now we are combining soft cc and hard cc in the defiance bar totals, this is of course perfectly accurate however in any group setting (fractals, open world, raids etc) pretty much all conditions will be applied to the boss permanently which means that the defiance bar values we list are somewhat misleading because only the hard CC components will count in many situations.
Quite hard to solve this as I do think it is very useful to express how powerful soft CC can be.
Solutions could be the following:
Bit of an interesting one; needs more thought.
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