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Copy file name to clipboardExpand all lines: documentation/03_resources/03-game-development-tools.html.md
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title: "Game Development Tools"
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A concise list of tools useful to HaxeFlixel developers.This list is under construction. Suggest more, [here](https://github.com/HaxeFlixel/flixel/issues/2764).
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## External Flixel Libraries
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A list of repos and libraries made with the purpose of extending HaxeFlixel's capabilities. One day, these may be officially incorporated into HaxeFlixel, but for now they serve a niche demand on their own.
A library of extensions, utilities, and other helpful classes for making games quickly in haxeflixel! There's also a framework agnostic version simply called [Zerolib](https://github.com/01010111/zerolib)
djFlixel is a small library with some helpful tools for HaxeFlixel, including a multi-page menu system, keyboard/gamepad helpers, and very fun effects.
A repository made by [CheemsAndFriends](https://github.com/CheemsAndFriends) and [DotWith](https://github.com/DotWith) made for playing all spritesheet formats and the mysterious but interesting export called `Texture Atlas`
Flixel Depth is a fun 3D hack for making orthogonally 3D looking games using haxeflixel. It does so primarily by offsetting sprites according to the camera's current angle and scaling the primary game window down. This is NOT real 3D, you will still be making a 2D game, so expect a lot of edge cases!
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#### [depth-flixel (not to be confused with flixel-depth!)](https://github.com/AustinEast/depth-flixel)
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A library aimed at making Stacked Sprites easy with Haxeflixel!
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## Graphics Editors
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#### [Gimp](http://www.gimp.org/)
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## Sound Editors
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#### [Audacity](http://www.audacityteam.org/)
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#### [Audacity](https://www.audacityteam.org/)
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Audacity is free, open source, cross-platform audio software for multi-track recording and editing.
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#### [LMMS](http://lmms.sourceforge.net/)
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#### [LMMS](https://lmms.io/)
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LMMS is a free cross-platform software which allows you to produce music with your computer.
Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. [This demo shows how to load a Tiled map](http://haxeflixel.com/demos/TiledEditor/).
Ogmo Editor is a generic level editor for indie game developers who use Windows. It also happens to be free and open source. The editor is built to be reconfigurable, so you can set it up to work well for your game project. [This HaxeFlixel tutorial](http://haxeflixel.com/documentation/part-v-tiles-maps-and-collisions/) demonstrates how to create a simple top-down level with Ogmo.
LDtk is a level editor created by the lead game designer of [Dead Cells](https://store.steampowered.com/app/588650/Dead_Cells/). This editor has some extra features work nicely with Haxe and HaxeFlixel, and focuses on being easy to use. [This tutorial](https://goop.wtf/2021/06/05/loading-ldtk-maps-in-haxeflixel.html) shows you how to use LDtk tile maps with HaxeFlixel.
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Source code: https://github.com/deepnight/ldtk
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## Asset Utilities
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#### [ShoeBox](http://renderhjs.net/shoebox/)
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