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Rethink close action, close commands, close requirements and also the ability to close menus in general #8
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I know it would be counter-intuitive, but if we added a menu option for configurations to disable the escape key, should we add anything like if the user tries to press escape 5 times, it closes the menu? Maybe re-opens the menu when the user comes back from the pause menu? (If possible) Really it should come down to the configurator, hopefully knowing the problems it could cause for users, and also being able to make a very visible Maybe it's required that one of the items a user can click needs to have a Just some thoughts 🤷 |
I think that if menu designers want players to never close menus, it should be their decision to make not ours. After all, there is always an app close button. Somehow letting "close" requirements and actions know if they're being triggered by a |
Understandable, the only case I was thinking of was: A user is in fullscreen and doesn't really know how to escape fullscreen with F11, close their game with Alt+F4, etc. |
Right now, there's 2 ways to close a menu:
These 2 ways of closing a menu work very differently at the moment:
I am proposing a few things:
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