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It is a more complex sell menu an what the wiki has. I check and tell if player has money or not and have a portion to sell. So if you has no money but portion, it tell player you can sell but not buy.
Have fix only first portions and you can easy copy paste to get upgraded and stronger portions too sell. If some interest I can translate rest of the menu.
Colors shall bee soo close i can to original portions look.
Need vault and checkitem
Soft need cmi (if you uncommitted cmi panimation), and javascript*
*You can remake to, if you not what javascript.
# If player have portion:
has_portion:
type: string equals
input: "%checkitem_potiontype:NIGHT_VISION,amt:1,mat:potion,potionextended:false,potionupgraded:false%"
output: "yes"
# If player not have portion:
has_not_portion:
type: string equals
input: "%checkitem_potiontype:NIGHT_VISION,amt:1,mat:potion,potionextended:false,potionupgraded:false%"
output: "no"
It is a more complex sell menu an what the wiki has. I check and tell if player has money or not and have a portion to sell. So if you has no money but portion, it tell player you can sell but not buy.
Have fix only first portions and you can easy copy paste to get upgraded and stronger portions too sell. If some interest I can translate rest of the menu.
Colors shall bee soo close i can to original portions look.
Need vault and checkitem
Soft need cmi (if you uncommitted cmi panimation), and javascript*
*You can remake to, if you not what javascript.
3-0.20 min portions
Make it easier see how to set up, show one item.
show only one item
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