Link objects appearing as broken links on first load #4729
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Delca
asked this question in
Hubs Cloud Questions
Replies: 2 comments 5 replies
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could you tell me more about where the links are generated from ? Are these a bunch of video links from Youtube ? |
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We've seen this behavior as well for a long time. And always suspected it was a sort of queuing issue where if the queue gets too backed up something times out/gives up and just stops working and decides that all the links are broken. |
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While trying to setup a scene in an AWS Hubs Cloud environment I encountered an issue where my link objects appear as broken links when the scene is first loaded, only to get resolved normally if I use the
Refresh
button on them later on.The scene itself has around 30 links objects, one being a video stream and the rest linking to HTML pages. Looking at the server code and logs it seems like as soon as someone connects to the room all 30-something requests for the media content are fired to the server, to then eventually get processed through
youtube-dl
until the client gets back a 500 Server Error response and decided to display the object as a broken link.This processing goes on for at least a minute or two after this single user joined the room, and it looks like the
youtube-dl
service can only handle (or is only served) one request at a time.By going to each link object in the room and manually updating them with the
Refresh
button one by one I can see that every link then gets processed correctly, which to me proves that the issues does not lie within the links themselves but rather in the number of requests that is made simultaneously.Since this scene is still only a prototype that contains less than half of the content I am trying to integrate in it, I would like to know if what I am trying to achieve is a realistic goal to target with the Hubs environment, and what solutions I could try to fix the issues I am (or will) encounter with this feature
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