You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After update api, I met crashes. The output.log may show where the bug occurs:"[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.InvisibleBody+Hooks.InitShapeFace (AIChara.ChaControl __instance) [0x00006] in <5c4443eac967498687303f21b6ae8da9>:0
at (wrapper dynamic-method) AIChara.ChaControl.DMDAIChara.ChaControl::InitShapeFace(AIChara.ChaControl,UnityEngine.Transform,string,string,string)
at AIChara.ChaControl+d__477.MoveNext () [0x00331] in :0
at IllusionFixes.NullChecks+<g__EatExceptionWrapper|5_0>d.MoveNext () [0x00019] in :0"
The text was updated successfully, but these errors were encountered:
Now I think it's still api's bug. Because I met many plugins occured error, like overlay, Invisible Body and so on. And when I turned to version1.40 it didn't appeared. From my opinion, your changes on SequenceFast may cause the error, since the error plugins are all about texture.
After update api, I met crashes. The output.log may show where the bug occurs:"[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.InvisibleBody+Hooks.InitShapeFace (AIChara.ChaControl __instance) [0x00006] in <5c4443eac967498687303f21b6ae8da9>:0
at (wrapper dynamic-method) AIChara.ChaControl.DMDAIChara.ChaControl::InitShapeFace(AIChara.ChaControl,UnityEngine.Transform,string,string,string)
at AIChara.ChaControl+d__477.MoveNext () [0x00331] in :0
at IllusionFixes.NullChecks+<g__EatExceptionWrapper|5_0>d.MoveNext () [0x00019] in :0"
The text was updated successfully, but these errors were encountered: