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fix(stdint): add cstdint for compatibility reasons
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3 files changed

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3 files changed

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core/engine/Engine.h

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#include <vector>
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#include <unordered_set>
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#include <chrono>
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#include <cstdint>
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class Engine {
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private:

core/math/Point2D.h

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#ifndef POINT2D_H
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#define POINT2D_H
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#include <string>
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#include <cstdint>
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struct Point2D {
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public:

core/scene/Object.h

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#include <string>
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#include <vector>
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#include <cstdint>
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class Object {
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public:

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