Block buckets allow you to specify however many blocks you want, for every component of a plot. You can specify the block weight, which will determine how likely the block is to be picked from the bucket.
stone,grass_block,cobblestone,sandstone
will automatically infer that there should be 25% of each of the four blocksstone:50,grass_block:30,sandstone:20
will use 50% of stone, 30% of grass_block and 20% of sandstone.
Blocks can be in the format namespace:block[property1=value1,property2=value2]
(The properties and namespace are optional, and grass_block
will resolve to minecraft:grass_block[snowy=false]
. More info)
Complex patterns are also accepted:
- FAWE Patterns (If you have FAWE installed)
- WorldEdit Patterns
To restrict what blocks are allowed for the patterns, configure the disallowed-blocks
list in plugins/WorldEdit/config.yml
, or plugins/FastAsyncWorldEdit/worldedit-config.yml