From 74e8b78a15d94b80d8eca333b146c09909b7b7d8 Mon Sep 17 00:00:00 2001 From: Nils B Date: Fri, 23 Mar 2018 09:46:43 +0100 Subject: [PATCH 1/3] Added German Translation --- .../DeepFreeze/DFLocalization.cfg | 215 ++++++++++++++++++ 1 file changed, 215 insertions(+) diff --git a/Distribution/GameData/REPOSoftTech/DeepFreeze/DFLocalization.cfg b/Distribution/GameData/REPOSoftTech/DeepFreeze/DFLocalization.cfg index 96d6375..f929053 100644 --- a/Distribution/GameData/REPOSoftTech/DeepFreeze/DFLocalization.cfg +++ b/Distribution/GameData/REPOSoftTech/DeepFreeze/DFLocalization.cfg @@ -1288,3 +1288,218 @@ Localization } } + +Localization +{ + de-de + { + #autoLOC_DF_00001 = <<1>> hat sich von der Notfall-Auftauung erholt und geht wieder der normalen Arbeit nach. + #autoLOC_DF_00002 = <<1>> wurde wegen eines Notfalls aufgetaut und muss den Dienst für <<2>> Minuten aussetzen. + #autoLOC_DF_00003 = DeepFreeze + #autoLOC_DF_00004 = DeepFreeze Fahrzeug-Umschalter + #autoLOC_DF_00005 = DeepFreeze Wechsel von Fahrzeugschlug fehl + #autoLOC_DF_00006 = DeepFreeze Kerbals + #autoLOC_DF_00007 = DeepFreeze Alarme + #autoLOC_DF_00008 = Schließe Fenster + #autoLOC_DF_00009 = Fahrzeug + #autoLOC_DF_00010 = Fahrzeugname + #autoLOC_DF_00011 = Bauteil + #autoLOC_DF_00012 = Name des Bauteil + #autoLOC_DF_00013 = Tmp + #autoLOC_DF_00014 = Bauteil Temperatur Status + #autoLOC_DF_00015 = EL + #autoLOC_DF_00016 = Elektrischer Strom Status + #autoLOC_DF_00017 = R.T + #autoLOC_DF_00018 = Remote Tech Status + #autoLOC_DF_00019 = Alarme + #autoLOC_DF_00020 = Drücke den Button für Alarme von Kerbal Alarm Clock die diesem Bauteil zugewiesen sind + #autoLOC_DF_00021 = Letztes Upd + #autoLOC_DF_00022 = Die Zeit seit dem letzten Update des Bauteils + #autoLOC_DF_00023 = Verb. Zeit + #autoLOC_DF_00024 = Ungefähre Zeit, die verbleibt, bis der elektrische Strom erschöpft ist. + #autoLOC_DF_00025 = Fahrzeug <<1>> überhitzt sich. + #autoLOC_DF_00026 = AUS + #autoLOC_DF_00027 = S/BY + #autoLOC_DF_00028 = LEER + #autoLOC_DF_00029 = Fahrzeug <<1>> hat keinen elektrischen Strom mehr.\n Situation kritisch. + #autoLOC_DF_00030 = ALRM + #autoLOC_DF_00031 = Fahrzeug <<1>> hat fast keine elektrische Ladung mehr. + #autoLOC_DF_00032 = NIEDRIG + #autoLOC_DF_00033 = OK + #autoLOC_DF_00034 = NC + #autoLOC_DF_00035 = Alarm + #autoLOC_DF_00036 = Gehe zu Alarme + #autoLOC_DF_00037 = Es gibt momentan keine gefrorenen Kerbals. + #autoLOC_DF_00038 = Kerbal Name + #autoLOC_DF_00039 = Beruf + #autoLOC_DF_00040 = Auftauen + #autoLOC_DF_00041 = Taue diesen Kerbal auf. + #autoLOC_DF_00042 = Kann <<1>> nicht vom KWZ auftauen. Sein Fahrzeug ist noch <<2>> im Einfluss von <<3>> + #autoLOC_DF_00043 = Einfrieren + #autoLOC_DF_00044 = Friere diesen Kerbal ein. + #autoLOC_DF_00045 = KAC Alarme + #autoLOC_DF_00046 = Ändere Fenstergröße + #autoLOC_DF_00047 = <<1>>K + #autoLOC_DF_00048 = <<2>>C + #autoLOC_DF_00049 = <<1>> wurde gefroren beim KWZ gelagert + #autoLOC_DF_00050 = Nicht genügend Funds um <<1>> aufzutauen. + #autoLOC_DF_00051 = <<1>> wurde gefunden und aufgetaut + #autoLOC_DF_00052 = <<1>> wurde gefunden und aufgetaut. Es wurden <<2>> Gelder vom Konto abgezogen + #autoLOC_DF_00053 = Kann <<1>> nicht auftauen. Sein Fahrzeug ist noch <<2>> im Einfluss von <<3>> + + #autoLOC_DF_00054 = Kapazität des Kühlers + #autoLOC_DF_00055 = Gesamtanzahl gefrorener Kerbals + #autoLOC_DF_00056 = Platz im Kühler + #autoLOC_DF_00057 = Ist Bauteil voll? + #autoLOC_DF_00058 = R/T Verbindung + #autoLOC_DF_00059 = Kühler Temp. + #autoLOC_DF_00060 = Kabinentemperatur + #autoLOC_DF_00061 = K + #autoLOC_DF_00062 = DeepFreeze Menü + #autoLOC_DF_00063 = ES pro Kerbal zum Betrieb + #autoLOC_DF_00064 = \u0020p/min + #autoLOC_DF_00065 = Momentaner ES verbrauch + #autoLOC_DF_00066 = \u0020p/sek + #autoLOC_DF_00067 = Glycerin verbr. zum Einfrieren + #autoLOC_DF_00068 = ES pro Kerbal zum Einfrieren/Tauen + #autoLOC_DF_00069 = \nKryokapsel: <<1>> + #autoLOC_DF_00070 = C + #autoLOC_DF_00071 = Kapsel:<<1>> + #autoLOC_DF_00072 = Nicht genügend elektrische Ladung um Kerbals zu überwachen. + #autoLOC_DF_00073 = \u0020Kühler hat kein Energie mehr: Systeme kritisch in <<1>> Sekunden + #autoLOC_DF_00074 = <<1>> starb wegen zu wenig Energie um die Kryotechnik zu betreiben. + #autoLOC_DF_00075 = Prüfe Temperatur, der Kühler wird heiß. + #autoLOC_DF_00076 = Warnung!! UNBEDINGT Temperatur überprüfen. der Kühler wird viel zu heiß. + #autoLOC_DF_00077 = Die Temperatur ist zu hoch, um die Kerbals länger gefroren zu lassen. + #autoLOC_DF_00078 = Überhitzung des Kühlers : System kritisch in <<1>> Sekunden + #autoLOC_DF_00079 = <<1>> starb durch Überhitzung, weil er durch Überhitzung nicht gefroren gehalten werden konnte + #autoLOC_DF_00080 = Überhitzung - Notfall-Auftauung im Gange. + #autoLOC_DF_00081 = Nicht genügen Energie für das Einfrieren des Kerbals + #autoLOC_DF_00082 = \u0020Kryokapsel - Aufladen: <<1>> + #autoLOC_DF_00083 = Nicht genügen Glycerin für das Einfrieren des Kerbals + #autoLOC_DF_00084 = Kann Kerbal nicht einfrieren, wenn die Temperatur mehr als <<1>> beträgt + #autoLOC_DF_00085 = Kann Kerbal nicht einfrieren währen die Besatzung transferiert wird + #autoLOC_DF_00086 = Es kann nicht mehr als ein Kerbal zu Zeit eingefroren werden. + #autoLOC_DF_00087 = RemoteTech entdeckt. Drücke noch einmal "Einfrieren" wenn du den letzten verbleibenden Kerbal einfrieren möchtest + #autoLOC_DF_00088 = Eine aktive Verbindung oder ein aktiver Kerbal wird an Bord benötigt um den Auftau-Prozess einzuleiten + #autoLOC_DF_00089 = Kann Kerbal nicht einfrieren. Der Kühler ist voll + #autoLOC_DF_00090 = Kann Kerbal momentan nicht einfrieren + #autoLOC_DF_00091 = Starte Einfrierprozess + #autoLOC_DF_00092 = Einfrieren abbrechen + #autoLOC_DF_00093 = <<1>> eingefroren + #autoLOC_DF_00094 = Nicht genügend elektrische Ladung zum Auftauen + #autoLOC_DF_00095 = \u0020Kroykapsel - Lade auf:<<1>> + #autoLOC_DF_00096 = Kann <<1>> nicht einfrieren. Das Bauteil ist voll + #autoLOC_DF_00097 = Kann nicht einfrieren, währen die Besatzung transferiert wird + #autoLOC_DF_00098 = Es kann nicht mehr als ein Kerbal gleichzeitig aufgetaut werden + #autoLOC_DF_00099 = Kann Kerbal momentan nicht auftauen + #autoLOC_DF_00100 = Codefehler: Kann Kerbal momentan nicht auftauen, checke das Log + #autoLOC_DF_00101 = Auftauen abgebrochen + #autoLOC_DF_00102 = <<1>> wurde aufgetaut + #autoLOC_DF_00103 = <<1>> wurde aufgetaut, weil es nicht genügend elektrische Ladung gab, im die Kryogenik zu betreiben + #autoLOC_DF_00104 = DeepFreeze mechanisches versagen + #autoLOC_DF_00105 = Fahrzeugwechsel im Gange. Auftauen wird abgebrochen + #autoLOC_DF_00106 = Fahrzeugwechsel im Gange. Einfrieren wird abgebrochen + + #autoLOC_DF_00107 = DeepFreeze Items + #autoLOC_DF_00108 = Es sind weniger als 5 Einheiten Glycerin für die DeepFreeze Kühler an Bord + #autoLOC_DF_00109 = Ein DeepFreeze Alarm wurde ausgelöst. Bitte wechsle zum Ausführen zu <<1>>. + #autoLOC_DF_00110 = DeepFreeze Alarmabwicklung abgeschlossen. + + #autoLOC_DF_00111 = Name + #autoLOC_DF_00112 = Alarm Name + #autoLOC_DF_00113 = Alarm Typ + #autoLOC_DF_00114 = KAC Alarm Typ + #autoLOC_DF_00115 = Zeit verbl. + #autoLOC_DF_00116 = Verbleibende Zeit, bis der Alarm ausgelöst wird + #autoLOC_DF_00117 = Es gibt momentan keine KAC Alarme, die mit einem DeepFreeze Fahrzeug verknüpft sind + #autoLOC_DF_00118 = Löschen + #autoLOC_DF_00119 = Lösche diesen KAC Alarm vollständig + #autoLOC_DF_00120 = Modifizieren + #autoLOC_DF_00121 = Modifiziere diesen Alarm + #autoLOC_DF_00122 = Speichern + #autoLOC_DF_00123 = Speicher Änderungen der Alarme + #autoLOC_DF_00124 = Kann Alarm nicht speichern. Es besteht keine R/Tech Verbindung zum Fahrzeug. + #autoLOC_DF_00125 = DeepFreeze Alarmänderungen gespeichert. + #autoLOC_DF_00126 = DeepFreeze kann Änderung am Alarm nicht speichern. Die Zeit ist abgelaufen. + #autoLOC_DF_00127 = Abbrechen + #autoLOC_DF_00128 = Alle Änderungen abbrechen + #autoLOC_DF_00129 = Name + #autoLOC_DF_00130 = Der Name des Kerbals + #autoLOC_DF_00131 = Merkmal + #autoLOC_DF_00132 = Die Profession des Kerbals + #autoLOC_DF_00133 = Auftauen + #autoLOC_DF_00134 = Taue diesen Kerbal auf, wenn der Alarm aktiviert wird + #autoLOC_DF_00135 = Einfrieren + #autoLOC_DF_00136 = Friere dieser Kerbal ein, wenn der Alarm aktiviert wird + #autoLOC_DF_00137 = Modifizieren + #autoLOC_DF_00138 = Modifiziere die Einstellungen dieses Alarms + + #autoLOC_DF_00139 = Wechsle zu Fahrzeug + #autoLOC_DF_00140 = Nicht jetzt + #autoLOC_DF_00141 = Momentan nicht zum Fahrzeug wechseln + #autoLOC_DF_00142 = Automatischer Wechsel zum Fahrzeug fehlgeschlagen.\nBitte unverzüglich manuell zu dem Fahrzeug wechseln + #autoLOC_DF_00143 = Wechsel zum DeepFreeze Fahrzeug ist notwendig + + #autoLOC_DF_00144 = DeepFreeze Optionen + #autoLOC_DF_00145 = Benötigte elektrische Ladung, um die Kühler zu betreiben + #autoLOC_DF_00146 = Wenn eingeschalten, verbrauchen die Kühler ES zum Laufen + #autoLOC_DF_00147 = Tödliche ES/Hitze Option + #autoLOC_DF_00148 = Wenn diese Option eingeschaltet ist, sterben die Kerbals, wenn es keine ES mehr gibt oder es zu heiß wird + #autoLOC_DF_00149 = Nicht tödliche Zeit im Koma(in Sekunden) + #autoLOC_DF_00150 = Zeit, die ein Kerbal im Koma verbleibt\n wenn die tödliche ES/Hitze Option ausgeschaltet ist + #autoLOC_DF_00151 = Automatische Bergung von gefrorenen Kerbals beim KWZ + #autoLOC_DF_00152 = Wenn aktiviert, werden gefrorene Kerbals beim KWZ automatisch geborgen und die Kosten von den Geldern abgezogen. If on, will AutoRecover Frozen Kerbals at the KWZ \n and deduct the Cost from your funds + #autoLOC_DF_00153 = Kosten um Kerbal beim KWZ aufzutauen + #autoLOC_DF_00154 = Ben. Gelder, um Kerbal beim KZW aufzutauen + #autoLOC_DF_00155 = Ben. Gelder zum Einfrieren/Auftauen von Kerbal + #autoLOC_DF_00156 = Ben. ES zum Einfrieren/Auftauen von Kerbal + #autoLOC_DF_00157 = Ben. Glycerin um einen Kerbal einzufrieren + #autoLOC_DF_00158 = Ben. Glycerin um Kerbal einzufrieren,\nÜberschreibt Werte der Bauteil. + #autoLOC_DF_00159 = DeepFreeze Temperaturen + #autoLOC_DF_00160 = Hol den Taschenrechner raus. + #autoLOC_DF_00161 = Temp. sind in(K)elvin. (K) = (C)elcius + 273.15. (K) = ((F)arenheit + 459.67) × 5/9. Hol' deinen Taschenrechner raus + #autoLOC_DF_00162 = Benötigt regulierte Temperatur + #autoLOC_DF_00163 = Wenn aktiviert, gelten die regulierten Temperaturen Kerbals einzufrieren\nund gefroren zu halten. + #autoLOC_DF_00164 = Min. Temp. für Tiefkühler zum Einfrieren(K) + #autoLOC_DF_00165 = Die minimale Temperatur (in Kelvin) die ein Tiefkühler haben muss,\n um einen Kerbal einzufrieren. + #autoLOC_DF_00166 = Max. Temp. im Kerbals gefroren zu halten(K) + #autoLOC_DF_00167 = Die maximale Temperatur (in Kelvin) für einen Tiefkühler\n um Kerbals gefroren zu halten. + #autoLOC_DF_00168 = Erzeugte Hitze pro Kerbal (kW/min) + #autoLOC_DF_00169 = Menge an thermaler Hitze (kW) die vom Equipment\n für jeden gefroren Kerbal pro Minute erzeugt wird. + #autoLOC_DF_00170 = Erzeugte Hitze durch den Tiefkühlprozess(kW) + #autoLOC_DF_00171 = Menge an thermaler Hitze (kW) die bei jedem Auftauen/Einfrieren erzeugt wird. + #autoLOC_DF_00172 = Zeige Bauteiltemperaturen in Kelvin + #autoLOC_DF_00173 = Wenn aktiviert werden die Temperaturen der Bauteile im Rechtsklick-Menü in Kelvin angezeigt, ansonsten in Celsius. + + #autoLOC_DF_00174 = DeepFreeze Sonst. + #autoLOC_DF_00175 = Tiefkühler Leuchtbänder An + #autoLOC_DF_00176 = Schalte diese Option aus, wenn die internen Leuchtbänder der Tiefkühler nicht leuchten sollen. + #autoLOC_DF_00177 = ToolTips On + #autoLOC_DF_00178 = Stellt die Tooltips an und aus. + #autoLOC_DF_00179 = Editor Filter + #autoLOC_DF_00180 = Schaltet die Filterkategorie für DeepFreeze im Editor an und aus. + #autoLOC_DF_00181 = Nutze Standardicon im Applauncher + #autoLOC_DF_00182 = Wenn aktiviert wird der Standard Anwendungsstarter verwendet\nwenn auf deaktiviert wird die Blizzy Toolbar verwendet, wenn sie installiert ist. + #autoLOC_DF_00183 = Extra Debug Logging + #autoLOC_DF_00184 = Schalte das hier an, um viele zusätzliche Informationen in das Log\nzu schreiben, wenn Du einen Fehler melden willst. + #autoLOC_DF_00185 = CRY-0300 kryonische Tiefkühlkammer + #autoLOC_DF_00186 = REPOSoftTech + #autoLOC_DF_00187 = Entworfen für die Lanzeitlagerung von einem Kerbal. Der CRY-0300 nutzt Glycerin und elektrischen Strom um einen Kerbal einzufrieren oder aufzutauen. Bitte sicherstellen, dass genügend elektrischer Strom im Schiff vorhanden ist. Der CRY-0300 ist mit 10 Einheiten von Glycerin ausgestattet. ACHTUNG: Der CRY-0300 benötigt zudem Elektrischem Strom pro Kerbal pro Minute um seine Überwachungssysteme zu betrieben. Wenn nicht genügend elektrischer Strom vorhanden ist besteht die Gefahr, dass der Kerbal stirbt. + #autoLOC_DF_00188 = deepfreeze kryogen kühler frieren + #autoLOC_DF_00189 = CRY-0300R kryonische Tiefkühlkammer + #autoLOC_DF_00190 = Entworfen für die Lanzeitlagerung von einem Kerbal. Der CRY-0300R nutzt Glycerin und elektrischen Strom um einen Kerbal einzufrieren oder aufzutauen. Bitte sicherstellen, dass genügend elektrischer Strom im Schiff vorhanden ist. Der CRY-0300R ist mit 10 Einheiten von Glycerin ausgestattet. ACHTUNG: Der CRY-0300R benötigt zudem Elektrischem Strom pro Kerbal pro Minute um seine Überwachungssysteme zu betrieben. Wenn nicht genügend elektrischer Strom vorhanden ist besteht die Gefahr, dass der Kerbal stirbt. + #autoLOC_DF_00191 = CRY-1300 kryonische Tiefkühlkammer + #autoLOC_DF_00192 = Entworfen für die Lanzeitlagerung von bis zu 3 Kerbals. Der CRY-1300 nutzt Glycerin und elektrischen Strom um einen Kerbal einzufrieren oder aufzutauen. Bitte sicherstellen, dass genügend elektrischer Strom im Schiff vorhanden ist. Der CRY-1200 ist mit 15 Einheiten von Glycerin ausgestattet. ACHTUNG: Der CRY-1300 benötigt zudem Elektrischem Strom pro Kerbal pro Minute um seine Überwachungssysteme zu betrieben. Wenn nicht genügend elektrischer Strom vorhanden ist besteht die Gefahr, dass gefrorene Kerbals sterben. + #autoLOC_DF_00193 = CRY-2300 kryonische Tiefkühlkammer + #autoLOC_DF_00194 = Entworfen für die Lanzeitlagerung von bis zu 10 Kerbals. Der CRY-2300 nutzt Glycerin und elektrischen Strom um einen Kerbal einzufrieren oder aufzutauen. Bitte sicherstellen, dass genügend elektrischer Strom im Schiff vorhanden ist. Der CRY-1200 ist mit 50 Einheiten von Glycerin ausgestattet. ACHTUNG: Der CRY-0300R benötigt zudem Elektrischem Strom pro Kerbal pro Minute um seine Überwachungssysteme zu betrieben. Wenn nicht genügend elektrischer Strom vorhanden ist besteht die Gefahr, dass gefrorene Kerbals sterben. + #autoLOC_DF_00195 = RS-X20R Glycerin Container + #autoLOC_DF_00196 = The RS-X20R ist ein radialer Glycerin Container mit kleinem Volumen. Es hat Alles, was du zum Einfrieren und Auftauen von Kerbals brauchst. Ein Produkt von den Leuten bei REPOSoftTech. Garantie verfällt, wenn mit Glycerin gefüllt. + #autoLOC_DF_00197 = deepfreeze cryogenic freezer Glycerin tank + + #autoLOC_DF_00198 = Experten in dem Gebiet der Kryogenik, Ergonomik und elektrischen Systemen, die Kerbals von REPOSoftTech tun ihr Bestes um raumfahrende Kerbals am Leben zu halten und ihre Missionen zum Erfolg zu führen. + + #autoLOC_DF_00199 = Friere <<1>> ein + #autoLOC_DF_00200 = Taue <<1>> auf + } +} From de276ab77ab342a6f6f49ff5a905309c4ad8162c Mon Sep 17 00:00:00 2001 From: JPLRepo Date: Mon, 30 Jul 2018 17:37:44 +1000 Subject: [PATCH 2/3] Update for KSP 1.4.5 --- .../CommunityResourcePack/CHANGELOG.txt | 4 +++ .../CommunityResourcePack/CRP.version | 4 +-- .../REPOSoftTech/DeepFreeze/Changelog.txt | 7 +++- .../DeepFreeze/DeepFreezeContinued.version | 6 ++-- .../DeepFreeze/Icons/DeepFreezeOff.png | Bin 737 -> 7986 bytes .../DeepFreeze/Icons/DeepFreezeOn.png | Bin 737 -> 7986 bytes Source/DeepFreezerPart.cs | 30 ++++++++++-------- Source/Properties/AssemblyInfo.cs | 4 +-- 8 files changed, 33 insertions(+), 22 deletions(-) diff --git a/Distribution/GameData/CommunityResourcePack/CHANGELOG.txt b/Distribution/GameData/CommunityResourcePack/CHANGELOG.txt index 5207f7d..c880945 100644 --- a/Distribution/GameData/CommunityResourcePack/CHANGELOG.txt +++ b/Distribution/GameData/CommunityResourcePack/CHANGELOG.txt @@ -1,3 +1,7 @@ +0.10.0 - 2018.03.13 +----------------- +KSP 1.4.1 Compatibility + 0.9.0 - 2018.03.07 ------------------ KSP 1.4.0 Compatibility diff --git a/Distribution/GameData/CommunityResourcePack/CRP.version b/Distribution/GameData/CommunityResourcePack/CRP.version index 56ea67a..a585c77 100644 --- a/Distribution/GameData/CommunityResourcePack/CRP.version +++ b/Distribution/GameData/CommunityResourcePack/CRP.version @@ -9,14 +9,14 @@ }, "VERSION":{ "MAJOR":0, - "MINOR":9, + "MINOR":10, "PATCH":0, "BUILD":0 }, "KSP_VERSION":{ "MAJOR":1, "MINOR":4, - "PATCH":0 + "PATCH":1 }, "KSP_VERSION_MIN":{ "MAJOR":1, diff --git a/Distribution/GameData/REPOSoftTech/DeepFreeze/Changelog.txt b/Distribution/GameData/REPOSoftTech/DeepFreeze/Changelog.txt index 791aa4f..b5c775b 100644 --- a/Distribution/GameData/REPOSoftTech/DeepFreeze/Changelog.txt +++ b/Distribution/GameData/REPOSoftTech/DeepFreeze/Changelog.txt @@ -1,4 +1,9 @@ -V0.23.8.0 +V0.23.9.0 +Re-compile for KSP 1.4.5 +Added German Translation (thanks Nils277) +Some GC/performance improvements. +Updated CRP to v0.10. +V0.23.8.0 Re-compile for KSP 1.4.1 V0.23.7.0 Re-compile for KSP 1.3.1 diff --git a/Distribution/GameData/REPOSoftTech/DeepFreeze/DeepFreezeContinued.version b/Distribution/GameData/REPOSoftTech/DeepFreeze/DeepFreezeContinued.version index 3415842..9d5ca61 100644 --- a/Distribution/GameData/REPOSoftTech/DeepFreeze/DeepFreezeContinued.version +++ b/Distribution/GameData/REPOSoftTech/DeepFreeze/DeepFreezeContinued.version @@ -2,8 +2,8 @@ "NAME":"DeepFreeze Continued...", "URL":"http://ksp-avc.cybutek.net/version.php?id=183", 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zvTDq_iqVT1Z}IjJ9NG#Mc6N5S&fD>UTIgz&tYfks!h8)W)54O;jF4<>t$95Wt+Iw; lp>sgaJg^a&u&AQG6$2 updatetnterval && Time.time - lastRemove > updatetnterval) // We only update every updattnterval time interval. @@ -887,17 +889,17 @@ private void RPMPodOccluderProcessing() //Otherwise is it ON and we see the closed/closing/opening doors. if (Utilities.StockOverlayCamIsOn) { - Utilities.SetInternalDepthMask(part, false, "CRY_0300_Doors_Occluder"); + CRY_0300_Doors_Occluder = Utilities.SetInternalDepthMask(part, false, "CRY_0300_Doors_Occluder", CRY_0300_Doors_Occluder); } else { - Utilities.SetInternalDepthMask(part, true, "CRY_0300_Doors_Occluder"); + CRY_0300_Doors_Occluder = Utilities.SetInternalDepthMask(part, true, "CRY_0300_Doors_Occluder", CRY_0300_Doors_Occluder); } } else //Door is Open we turn the Occluder OFF so we can see inside RPM style or Stock style, doesn't matter. { - Utilities.SetInternalDepthMask(part, false, "CRY_0300_Doors_Occluder"); + CRY_0300_Doors_Occluder = Utilities.SetInternalDepthMask(part, false, "CRY_0300_Doors_Occluder", CRY_0300_Doors_Occluder); } } else //Podsetting is OFF or AUTO @@ -906,12 +908,12 @@ private void RPMPodOccluderProcessing() //This will be ok and the Internal should be there because when Stock Overlay is on TransparentPods turns itself OFF if (Utilities.StockOverlayCamIsOn) { - Utilities.SetInternalDepthMask(part, false, "External_Window_Occluder"); + External_Window_Occluder = Utilities.SetInternalDepthMask(part, false, "External_Window_Occluder", External_Window_Occluder); } else //So Stock Overlay is off we want to see the CLOSED Doors so overlay is ON so we see the doors. { - Utilities.SetInternalDepthMask(part, true, "External_Window_Occluder"); + External_Window_Occluder = Utilities.SetInternalDepthMask(part, true, "External_Window_Occluder", External_Window_Occluder); } } @@ -926,12 +928,12 @@ private void RPMPodOccluderProcessing() return; if (!cryopodstateclosed[0] && transparentPodSetting == "ON") //No frozen kerbal inside { - Utilities.SetInternalDepthMask(part, false, "External_Window_Occluder"); + External_Window_Occluder = Utilities.SetInternalDepthMask(part, false, "External_Window_Occluder", External_Window_Occluder); } else //Frozen kerbal inside or OFF or AUTO model. { - Utilities.SetInternalDepthMask(part, true, "External_Window_Occluder"); + External_Window_Occluder = Utilities.SetInternalDepthMask(part, true, "External_Window_Occluder", External_Window_Occluder); } } } @@ -963,11 +965,11 @@ private void noRPMPodOccluderProcessing() //Otherwise is it ON. if (Utilities.StockOverlayCamIsOn) { - Utilities.SetInternalDepthMask(part, false, "CRY_0300_Doors_Occluder"); + CRY_0300_Doors_Occluder = Utilities.SetInternalDepthMask(part, false, "CRY_0300_Doors_Occluder", CRY_0300_Doors_Occluder); } else { - Utilities.SetInternalDepthMask(part, true, "CRY_0300_Doors_Occluder"); + CRY_0300_Doors_Occluder = Utilities.SetInternalDepthMask(part, true, "CRY_0300_Doors_Occluder", CRY_0300_Doors_Occluder); } } else //CRY-0300R @@ -979,12 +981,12 @@ private void noRPMPodOccluderProcessing() if (!cryopodstateclosed[0] && (!IsThawActive || !IsFreezeActive)) //No frozen kerbal inside { - Utilities.SetInternalDepthMask(part, false, "External_Window_Occluder"); + External_Window_Occluder = Utilities.SetInternalDepthMask(part, false, "External_Window_Occluder", External_Window_Occluder); } else //Frozen kerbal inside or freeze/thaw occuring. Can't see inside. { - Utilities.SetInternalDepthMask(part, true, "External_Window_Occluder"); + External_Window_Occluder = Utilities.SetInternalDepthMask(part, true, "External_Window_Occluder", External_Window_Occluder); } } } @@ -3716,7 +3718,7 @@ private void thawCryopodWindow(int seatIndx, float speed) if (isPodExternal) { _extwindowAnimation = part.FindModelComponent(windowname); - Utilities.SetInternalDepthMask(part, false, "External_Window_Occluder"); //Set window occluder off + External_Window_Occluder = Utilities.SetInternalDepthMask(part, false, "External_Window_Occluder", External_Window_Occluder); //Set window occluder off } if (_windowAnimation == null) diff --git a/Source/Properties/AssemblyInfo.cs b/Source/Properties/AssemblyInfo.cs index 2af8a8e..5e14d34 100644 --- a/Source/Properties/AssemblyInfo.cs +++ b/Source/Properties/AssemblyInfo.cs @@ -31,6 +31,6 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.23.8.0")] -[assembly: AssemblyFileVersion("0.23.8.0")] +[assembly: AssemblyVersion("0.23.9.0")] +[assembly: AssemblyFileVersion("0.23.9.0")] [assembly: KSPAssembly("DeepFreeze", 0, 23)] \ No newline at end of file From 2bc3c577707e8214e0576d6a33ad6126c6d0bef4 Mon Sep 17 00:00:00 2001 From: JPLRepo Date: Thu, 25 Oct 2018 18:23:09 +1000 Subject: [PATCH 3/3] KSP 1.5.x --- .../CommunityResourcePack/CHANGELOG.txt | 9 + .../CommunityResourcePack/CRP.version | 12 +- .../CommunityResourcePack/CommonResources.cfg | 4 +- .../ResourceConfigs/Alumina.cfg | 273 +++++++++++-- .../ResourceConfigs/Antimatter | 50 +++ .../ResourceConfigs/ArgonGas.cfg | 28 +- .../ResourceConfigs/CarbonDioxide.cfg | 26 +- .../ResourceConfigs/Karbonite.cfg | 58 +-- .../ResourceConfigs/LqdDeuterium.cfg | 28 ++ .../ResourceConfigs/LqdHe3.cfg | 56 +-- .../ResourceConfigs/LqdHydrogen.cfg | 80 +++- .../ResourceConfigs/Oxygen.cfg | 15 +- .../ResourceConfigs/Regolith.cfg | 371 ++++++++++++++++++ .../ResourceConfigs/Silicates.cfg | 313 ++++++++++++++- .../ResourceConfigs/Spodumene.cfg | 310 +++++++++++++++ .../ResourceConfigs/XenonGas.cfg | 74 +++- .../CommunityResourcePack/SurfaceScanner.cfg | 24 ++ .../REPOSoftTech/DeepFreeze/Changelog.txt | 5 +- .../DeepFreeze/DeepFreezeContinued.version | 6 +- Source/DeepFreeze.csproj | 10 +- 20 files changed, 1584 insertions(+), 168 deletions(-) create mode 100644 Distribution/GameData/CommunityResourcePack/ResourceConfigs/Antimatter create mode 100644 Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdDeuterium.cfg create mode 100644 Distribution/GameData/CommunityResourcePack/ResourceConfigs/Regolith.cfg create mode 100644 Distribution/GameData/CommunityResourcePack/ResourceConfigs/Spodumene.cfg diff --git a/Distribution/GameData/CommunityResourcePack/CHANGELOG.txt b/Distribution/GameData/CommunityResourcePack/CHANGELOG.txt index c880945..69f3dab 100644 --- a/Distribution/GameData/CommunityResourcePack/CHANGELOG.txt +++ b/Distribution/GameData/CommunityResourcePack/CHANGELOG.txt @@ -1,3 +1,12 @@ +1.0.0 - 2018.10.20 +------------------ +KSP 1.5.0 Compatibility +Normalized atmospheric resource harvesting values. + +0.11.0 - 2018.06.22 +------------------ +KSP 1.4.4 Compatibility + 0.10.0 - 2018.03.13 ----------------- KSP 1.4.1 Compatibility diff --git a/Distribution/GameData/CommunityResourcePack/CRP.version b/Distribution/GameData/CommunityResourcePack/CRP.version index a585c77..40300a1 100644 --- a/Distribution/GameData/CommunityResourcePack/CRP.version +++ b/Distribution/GameData/CommunityResourcePack/CRP.version @@ -8,24 +8,24 @@ "ALLOW_PRE_RELEASE":false }, "VERSION":{ - "MAJOR":0, - "MINOR":10, + "MAJOR":1, + "MINOR":0, "PATCH":0, "BUILD":0 }, "KSP_VERSION":{ "MAJOR":1, - "MINOR":4, - "PATCH":1 + "MINOR":5, + "PATCH":0 }, "KSP_VERSION_MIN":{ "MAJOR":1, - "MINOR":4, + "MINOR":5, "PATCH":0 }, "KSP_VERSION_MAX":{ "MAJOR":1, - "MINOR":4, + "MINOR":5, "PATCH":9 } } diff --git a/Distribution/GameData/CommunityResourcePack/CommonResources.cfg b/Distribution/GameData/CommunityResourcePack/CommonResources.cfg index 12e8875..5e6ecee 100644 --- a/Distribution/GameData/CommunityResourcePack/CommonResources.cfg +++ b/Distribution/GameData/CommunityResourcePack/CommonResources.cfg @@ -855,9 +855,9 @@ RESOURCE_DEFINITION { name = CompressedAir abbreviation = #LOC_CRP_CompressedAir_Abbreviation - displayName = #LOC_CompressedAir_DisplayName + displayName = #LOC_CRP_CompressedAir_DisplayName density = 0.000001283 - unitCost = 0.00015 + unitCost = 0.00004 hsp = 2175 flowMode = STAGE_PRIORITY_FLOW transfer = PUMP diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Alumina.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Alumina.cfg index 9103323..1594ad6 100644 --- a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Alumina.cfg +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Alumina.cfg @@ -10,13 +10,40 @@ // //Express all numbers as percentages 0.0-100.0, not 0.0-1.0! // - +// ####################### Bodys with NO Alumina (Sun, Jool, Vall, Pol) +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Sun + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE // See Biome definitions +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 PlanetName = Jool - Distribution { PresenceChance = 0 @@ -26,97 +53,299 @@ PLANETARY_RESOURCE Dispersal = 0 } } - +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Vall + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Pol + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +// ####################### Global definition of Alumina GLOBAL_RESOURCE { ResourceName = Alumina ResourceType = 0 - Distribution { - PresenceChance = 70 + PresenceChance = 80 MinAbundance = .001 MaxAbundance = 10 Variance = 50 Dispersal = 3 } } +// ####################### Planetary definition of Alumina +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Moho + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Eve + Distribution + { + PresenceChance = 100 + MinAbundance = 0.5 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Gilly + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 PlanetName = Kerbin - Distribution { PresenceChance = 100 - MinAbundance = .001 + MinAbundance = 0.1 MaxAbundance = 10 Variance = 50 Dispersal = 3 } } - PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 PlanetName = Mun + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Minmus; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Duna + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 3 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Ike + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Dres + Distribution + { + PresenceChance = 100 + MinAbundance = 0.5 + MaxAbundance = 6 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Jool here (GasGiant); Alumina prevented, see top. +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Laythe Distribution { PresenceChance = 100 - MinAbundance = .01 - MaxAbundance = 50 + MinAbundance = 0.01 + MaxAbundance = 1 Variance = 50 Dispersal = 3 } } - PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 - PlanetName = Moho + PlanetName = Tylo Distribution { PresenceChance = 100 - MinAbundance = .01 - MaxAbundance = 50 + MinAbundance = 5 + MaxAbundance = 15 Variance = 50 Dispersal = 3 } } - +// No Planetary definition for Vall; Alumina prevented, see top. PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 - PlanetName = Duna + PlanetName = Bop Distribution { PresenceChance = 100 - MinAbundance = .001 - MaxAbundance = 1 + MinAbundance = 1 + MaxAbundance = 5 Variance = 50 Dispersal = 3 } } - +// No Planetary definition for Pol; Alumina prevented, see top. PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 - PlanetName = Dres + PlanetName = Eeloo Distribution { PresenceChance = 100 - MinAbundance = .01 - MaxAbundance = 50 + MinAbundance = 0.1 + MaxAbundance = 3 Variance = 50 Dispersal = 3 } } +// ####################### Biome definition of Alumina +// ##### Minmus. All white areas. +BIOME_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + BiomeName = Poles + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + BiomeName = Highlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + BiomeName = Midlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + BiomeName = Lowlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + BiomeName = Slopes + Distribution + { + PresenceChance = 100 + MinAbundance = 0.01 + MaxAbundance = 3 + Variance = 50 + Dispersal = 3 + } +} \ No newline at end of file diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Antimatter b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Antimatter new file mode 100644 index 0000000..c269fc9 --- /dev/null +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Antimatter @@ -0,0 +1,50 @@ +// +// Community Resource Pack +// Resource: Antimatter +// +//Resource types: +// 0 = Crustal (Stuff you dig up) +// 1 = Oceanic (Stuff in the oceans) +// 2 = Atmospheric (Stuff in the air, varies with pressure) +// 3 = Interplanetary (Stuff you find between planets) +// +//Express all numbers as percentages 0.0-100.0, not 0.0-1.0! +// + +// Kerbin Exo +PLANETARY_RESOURCE +{ + ResourceName = Antimatter + ResourceType = 3 + PlanetName = Kerbin + Distribution + { + PresenceChance = 100 + MinAbundance = 0.001 // - Relative atmospheric scaling applied + MaxAbundance = 0.002 // - Relative atmospheric scaling applied + MinAltitude = 1 + MaxAltitude = 2 + MinRange = 0.25 + MaxRange = 0.3 + Variance = 0 + } +} + +// Jool exo +PLANETARY_RESOURCE +{ + ResourceName = Antimatter + ResourceType = 3 + PlanetName = Jool + Distribution + { + PresenceChance = 100 + MinAbundance = 50 // - Relative atmospheric scaling applied + MaxAbundance = 100 // - Relative atmospheric scaling applied + MinAltitude = 1 + MaxAltitude = 3 + MinRange = 1 + MaxRange = 1 + Variance = 0 + } +} diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg index 1d74bde..c30ef92 100644 --- a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg @@ -2,7 +2,7 @@ // Community Resource Pack // Resource: // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -14,12 +14,12 @@ GLOBAL_RESOURCE { ResourceName = ArgonGas ResourceType = 2 - + Distribution { - PresenceChance = 85 - MinAbundance = .001 - MaxAbundance = 0.5 + PresenceChance = 50 + MinAbundance = 1 // 0.001 - Relative atmospheric scaling applied + MaxAbundance = 100 // 0.5 - Relative atmospheric scaling applied Variance = 5 } } @@ -28,12 +28,12 @@ PLANETARY_RESOURCE ResourceName = ArgonGas ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = 0.01 - MaxAbundance = 0.1 + MinAbundance = 1 // 0.01 - Relative atmospheric scaling applied + MaxAbundance = 10 // 0.1 - Relative atmospheric scaling applied Variance = 5 } } @@ -42,12 +42,12 @@ PLANETARY_RESOURCE ResourceName = ArgonGas ResourceType = 2 PlanetName = Duna - + Distribution { PresenceChance = 100 - MinAbundance = 0.001 - MaxAbundance = 0.01 + MinAbundance = 0.1 // 0.001 - Relative atmospheric scaling applied + MaxAbundance = 1 // 0.01 - Relative atmospheric scaling applied Variance = 5 } } @@ -56,12 +56,12 @@ PLANETARY_RESOURCE ResourceName = ArgonGas ResourceType = 2 PlanetName = Jool - + Distribution { PresenceChance = 100 - MinAbundance = 0.07 - MaxAbundance = 1 + MinAbundance = 7 // 0.07 - Relative atmospheric scaling applied + MaxAbundance = 100 // 1 - Relative atmospheric scaling applied Variance = 5 } } diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/CarbonDioxide.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/CarbonDioxide.cfg index efdceee..83d22d8 100644 --- a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/CarbonDioxide.cfg +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/CarbonDioxide.cfg @@ -2,7 +2,7 @@ // Community Resource Pack // Resource: // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -15,12 +15,12 @@ PLANETARY_RESOURCE ResourceName = CarbonDioxide ResourceType = 2 PlanetName = Eve - + Distribution { PresenceChance = 100 - MinAbundance = 95 - MaxAbundance = 97 + MinAbundance = 97 // 95 - Relative atmospheric scaling applied + MaxAbundance = 100 // 97 - Relative atmospheric scaling applied Variance = 0 } } @@ -29,12 +29,12 @@ PLANETARY_RESOURCE ResourceName = CarbonDioxide ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = 1 - MaxAbundance = 2 + MinAbundance = 1 // 1 - Relative atmospheric scaling applied + MaxAbundance = 2 // 2 - Relative atmospheric scaling applied Variance = 0 } } @@ -43,12 +43,12 @@ PLANETARY_RESOURCE ResourceName = CarbonDioxide ResourceType = 2 PlanetName = Duna - + Distribution { PresenceChance = 100 - MinAbundance = 95 - MaxAbundance = 97 + MinAbundance = 97 // 95 - Relative atmospheric scaling applied + MaxAbundance = 100 // 97 - Relative atmospheric scaling applied Variance = 0 } } @@ -57,12 +57,12 @@ PLANETARY_RESOURCE ResourceName = CarbonDioxide ResourceType = 2 PlanetName = Laythe - + Distribution { PresenceChance = 100 - MinAbundance = 5 - MaxAbundance = 10 + MinAbundance = 5 // 5 - Relative atmospheric scaling applied + MaxAbundance = 11 // 10 - Relative atmospheric scaling applied Variance = 0 } } diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Karbonite.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Karbonite.cfg index f8a9576..c12057b 100644 --- a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Karbonite.cfg +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Karbonite.cfg @@ -2,7 +2,7 @@ // Community Resource Pack // Resource: // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -15,7 +15,7 @@ GLOBAL_RESOURCE { ResourceName = Karbonite ResourceType = 0 - + Distribution { PresenceChance = 70 @@ -30,12 +30,12 @@ GLOBAL_RESOURCE { ResourceName = Karbonite ResourceType = 1 - + Distribution { PresenceChance = 80 - MinAbundance = 1 - MaxAbundance = 10 + MinAbundance = 5 // 1 - Relative atmospheric scaling applied + MaxAbundance = 50 // 10 - Relative atmospheric scaling applied Variance = 20 Dispersal = 3 } @@ -45,30 +45,30 @@ GLOBAL_RESOURCE { ResourceName = Karbonite ResourceType = 2 - + Distribution { PresenceChance = 80 MinAbundance = .001 - MaxAbundance = 1 + MaxAbundance = 5 // 1 - Relative atmospheric scaling applied Variance = 50 //Karbonite plumes venting - Dispersal = 3 + Dispersal = 3 } } GLOBAL_RESOURCE { ResourceName = Karbonite ResourceType = 3 - + Distribution { PresenceChance = 20 MinAbundance = .001 - MaxAbundance = .5 + MaxAbundance = 50 // 0.5 - Relative atmospheric scaling applied MinAltitude = .2 MaxAltitude = 2 MinRange = .01 - MaxRange = .5 + MaxRange = .5 } } @@ -77,12 +77,12 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 2 PlanetName = Jool - + Distribution { PresenceChance = 100 - MinAbundance = 80 - MaxAbundance = 80 + MinAbundance = 100 // 80 - Relative atmospheric scaling applied + MaxAbundance = 100 // 80 - Relative atmospheric scaling applied Variance = 50 } } @@ -91,12 +91,12 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 1 PlanetName = Eve - + Distribution { PresenceChance = 100 - MinAbundance = 60 - MaxAbundance = 60 + MinAbundance = 75 // 60 - Relative atmospheric scaling applied + MaxAbundance = 75 //60 - Relative atmospheric scaling applied Variance = 10 } } @@ -105,7 +105,7 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 0 PlanetName = Kerbin - + Distribution { PresenceChance = 100 @@ -119,7 +119,7 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 1 PlanetName = Kerbin - + Distribution { PresenceChance = 100 @@ -134,7 +134,7 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 @@ -149,16 +149,16 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 3 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = .001 - MaxAbundance = .001 + MinAbundance = .001 // 0.001 - Relative atmospheric scaling applied + MaxAbundance = .001 // 0.001 - Relative atmospheric scaling applied MinAltitude = .245 MaxAltitude = .245 MinRange = .01 - MaxRange = .01 + MaxRange = .01 } } @@ -167,7 +167,7 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 0 PlanetName = Jool - + Distribution { PresenceChance = 0 @@ -183,15 +183,15 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 3 PlanetName = Jool - + Distribution { PresenceChance = 100 - MinAbundance = 1 - MaxAbundance = 1 + MinAbundance = 100 // 1 - Relative atmospheric scaling applied + MaxAbundance = 100 // 1 - Relative atmospheric scaling applied MinAltitude = .1 MaxAltitude = .1 MinRange = .1 - MaxRange = .1 + MaxRange = .1 } } diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdDeuterium.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdDeuterium.cfg new file mode 100644 index 0000000..628101e --- /dev/null +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdDeuterium.cfg @@ -0,0 +1,28 @@ +// +// Community Resource Pack +// Resource: +// +//Resource types: +// 0 = Crustal (Stuff you dig up) +// 1 = Oceanic (Stuff in the oceans) +// 2 = Atmospheric (Stuff in the air, varies with pressure) +// 3 = Interplanetary (Stuff you find between planets) +// +//Express all numbers as percentages 0.0-100.0, not 0.0-1.0! +// + +// Jool atmo +PLANETARY_RESOURCE +{ + ResourceName = LqdDeuterium + ResourceType = 2 + PlanetName = Jool + + Distribution + { + PresenceChance = 100 + MinAbundance = 20 // - Relative atmospheric scaling applied + MaxAbundance = 100 // - Relative atmospheric scaling applied + Variance = 20 + } +} diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg index d35bec2..d79f13d 100644 --- a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg @@ -1,8 +1,8 @@ // -// +// // Resource: LqdHe3 // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -16,7 +16,7 @@ GLOBAL_RESOURCE { ResourceName = LqdHe3 ResourceType = 0 - + Distribution { PresenceChance = 100 @@ -27,13 +27,13 @@ GLOBAL_RESOURCE } } -// Kerbin Crustal Helium3 abundance is 10 times Earth abundance +// Kerbin Crustal Helium3 abundance is 10 times Earth abundance PLANETARY_RESOURCE { ResourceName = LqdHe3 ResourceType = 0 PlanetName = Kerbin - + Distribution { PresenceChance = 100 @@ -50,7 +50,7 @@ PLANETARY_RESOURCE ResourceName = LqdHe3 ResourceType = 0 PlanetName = Earth - + Distribution { PresenceChance = 100 @@ -66,7 +66,7 @@ PLANETARY_RESOURCE ResourceName = LqdHe3 ResourceType = 0 PlanetName = Mun - + Distribution { PresenceChance = 100 @@ -83,7 +83,7 @@ PLANETARY_RESOURCE ResourceName = LqdHe3 ResourceType = 0 PlanetName = Moon - + Distribution { PresenceChance = 100 @@ -101,7 +101,7 @@ BIOME_RESOURCE ResourceType = 0 PlanetName = Kerbin BiomeName = Water - + Distribution { PresenceChance = 100 @@ -119,7 +119,7 @@ BIOME_RESOURCE ResourceType = 0 PlanetName = Earth BiomeName = Water - + Distribution { PresenceChance = 100 @@ -138,12 +138,12 @@ GLOBAL_RESOURCE { ResourceName = LqdHe3 ResourceType = 2 - + Distribution { - PresenceChance = 100 - MinAbundance = 0.0000000072 - MaxAbundance = 0.00014 + PresenceChance = 5 + MinAbundance = 0.001 // 0.0000000072 + MaxAbundance = 100 // 0.00014 Variance = 0 Dispersal = 1 } @@ -151,18 +151,18 @@ GLOBAL_RESOURCE -// Kerbin Atmospheric Helium3 abundance is 10 times Earth abundance +// Kerbin Atmospheric Helium3 abundance is 10 times Earth abundance PLANETARY_RESOURCE { ResourceName = LqdHe3 ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = 0.00000000072 - MaxAbundance = 0.00000000072 + MinAbundance = 0.001 // 0.00000000072 + MaxAbundance = 0.001 // 0.00000000072 Variance = 0 Dispersal = 1 } @@ -175,29 +175,29 @@ PLANETARY_RESOURCE ResourceName = LqdHe3 ResourceType = 2 PlanetName = Earth - + Distribution { PresenceChance = 100 - MinAbundance = 0.000000000072 - MaxAbundance = 0.000000000072 + MinAbundance = 0.001 // 0.000000000072 + MaxAbundance = 0.001 // 0.000000000072 Variance = 0 Dispersal = 1 } } -// Jool Helium3 abundance is 10 times Jupiter abundance +// Jool Helium3 abundance is 10 times Jupiter abundance PLANETARY_RESOURCE { ResourceName = LqdHe3 ResourceType = 2 PlanetName = Jool - + Distribution { PresenceChance = 100 - MinAbundance = 0.00014 - MaxAbundance = 0.00014 + MinAbundance = 10 // 0.00014 + MaxAbundance = 10 // 0.00014 Variance = 0 Dispersal = 1 } @@ -208,12 +208,12 @@ PLANETARY_RESOURCE ResourceName = LqdHe3 ResourceType = 2 PlanetName = Jupiter - + Distribution { PresenceChance = 100 - MinAbundance = 0.000014 - MaxAbundance = 0.000014 + MinAbundance = 1 // 0.000014 + MaxAbundance = 1 // 0.000014 Variance = 0 Dispersal = 1 } diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg index 55138da..e7a1981 100644 --- a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg @@ -2,7 +2,7 @@ // Community Resource Pack // Resource: // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -11,35 +11,95 @@ //Express all numbers as percentages 0.0-100.0, not 0.0-1.0! // + +// GLOBAL EXO GLOBAL_RESOURCE { ResourceName = LqdHydrogen ResourceType = 3 - + Distribution { - PresenceChance = 85 - MinAbundance = .00000001 - MaxAbundance = .00000005 + PresenceChance = 50 + MinAbundance = 1 // .00000001 - Relative atmospheric scaling applied + MaxAbundance = 100 // .00000005 - Relative atmospheric scaling applied MinAltitude = 500 MaxAltitude = 200000000000 MinRange = .01 - MaxRange = .5 + MaxRange = .5 Variance = 20 } } +// SUN EXO +PLANETARY_RESOURCE +{ + ResourceName = LqdHydrogen + ResourceType = 3 + PlanetName = Sun + + Distribution + { + PresenceChance = 100 + MinAbundance = 10 // .00000001 - Relative atmospheric scaling applied + MaxAbundance = 20 // .00000005 - Relative atmospheric scaling applied + MinAltitude = 0.1 + MaxAltitude = 500 + MinRange = 500 + MaxRange = 500 + Variance = 0 + } +} +// JOOL EXO +PLANETARY_RESOURCE +{ + ResourceName = LqdHydrogen + ResourceType = 3 + PlanetName = Jool + Distribution + { + PresenceChance = 100 + MinAbundance = 20 + MaxAbundance = 60 + MinAltitude = 0.1 + MaxAltitude = 0.1 + MinRange = 75 + MaxRange = 100 + Variance = 0 + } +} +// KERBIN EXO +PLANETARY_RESOURCE +{ + ResourceName = LqdHydrogen + ResourceType = 3 + PlanetName = Kerbin + Distribution + { + PresenceChance = 100 + MinAbundance = 40 + MaxAbundance = 80 + MinAltitude = 0.1 + MaxAltitude = 25 + MinRange = 25 + MaxRange = 25 + Variance = 0 + } +} + + +// JOOL ATMO PLANETARY_RESOURCE { ResourceName = LqdHydrogen ResourceType = 2 PlanetName = Jool - + Distribution { PresenceChance = 100 - MinAbundance = 0.05 - MaxAbundance = 0.08 + MinAbundance = 62 // 50 - Relative atmospheric scaling applied + MaxAbundance = 100 // 80 - Relative atmospheric scaling applied Variance = 20 } -} \ No newline at end of file +} diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Oxygen.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Oxygen.cfg index 1b27cab..99eaa31 100644 --- a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Oxygen.cfg +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Oxygen.cfg @@ -2,7 +2,7 @@ // Community Resource Pack // Resource: // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -15,12 +15,12 @@ PLANETARY_RESOURCE ResourceName = Oxygen ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = 20 - MaxAbundance = 30 + MinAbundance = 65 // 20 - Relative atmospheric scaling applied + MaxAbundance = 100 // 30 - Relative atmospheric scaling applied Variance = 0 } } @@ -29,13 +29,12 @@ PLANETARY_RESOURCE ResourceName = Oxygen ResourceType = 2 PlanetName = Laythe - + Distribution { PresenceChance = 100 - MinAbundance = 20 - MaxAbundance = 30 + MinAbundance = 65 // 20 - Relative atmospheric scaling applied + MaxAbundance = 100 // 30 - Relative atmospheric scaling applied Variance = 0 } } - diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Regolith.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Regolith.cfg new file mode 100644 index 0000000..8a0a78b --- /dev/null +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Regolith.cfg @@ -0,0 +1,371 @@ +// +// +// Resource: Regolith (Solar Wind Enriched Regolith) +// +//Resource types: +// 0 = Crustal (Stuff you dig up) +// 1 = Oceanic (Stuff in the oceans) +// 2 = Atmospheric (Stuff in the air, varies with pressure) +// 3 = Interplanetary (Stuff you find between planets) +// +//Express all numbers as percentages 0.0-100.0, not 0.0-1.0! +// +// ####################### Bodys with NO Regolith (Sun, Jool, Laythe) +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Sun + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Jool + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Laythe + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +// ####################### Global definition of Regolith +GLOBAL_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + Distribution + { + PresenceChance = 90 + MinAbundance = 1 + MaxAbundance = 20 + Variance = 50 + Dispersal = 3 + } +} +// ####################### Planetary definition of Regolith +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Moho + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Eve + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Gilly + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Kerbin + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 1 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Mun + Distribution + { + PresenceChance = 100 + MinAbundance = 10 + MaxAbundance = 50 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Minmus; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Duna + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Ike + Distribution + { + PresenceChance = 100 + MinAbundance = 10 + MaxAbundance = 50 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Dres + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Jool here (GasGiant); Regolith prevented, see top. +// No Planetary definition for Laythe here; Regolith prevented, see top. +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Tylo + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 25 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Vall; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Bop + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Pol + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Eeloo; See Biome definition. +// ####################### Biome definition of Regolith +// ##### Moho +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Moho + BiomeName = Northern Sinkhole Ridge + Distribution + { + PresenceChance = 100 + MinAbundance = 10 + MaxAbundance = 25 + Variance = 50 + Dispersal = 3 + } +} + +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Moho + BiomeName = Northern Sinkhole + + Distribution + { + PresenceChance = 100 + MinAbundance = 25 + MaxAbundance = 45 + Variance = 50 + Dispersal = 3 + } +} +// ##### Minmus +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Minmus + BiomeName = Poles + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Minmus + BiomeName = Highlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Minmus + BiomeName = Midlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Minmus + BiomeName = Lowlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Minmus + BiomeName = Slopes + Distribution + { + PresenceChance = 100 + MinAbundance = 0.01 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} +// ##### Vall +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Vall + BiomeName = Mountains + Distribution + { + PresenceChance = 100 + MinAbundance = 0.5 + MaxAbundance = 4 + Variance = 50 + Dispersal = 3 + } +} +// ##### Eeloo +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Eeloo + BiomeName = Ice Canyons + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 9 + Variance = 50 + Dispersal = 3 + } +} \ No newline at end of file diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Silicates.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Silicates.cfg index c8f869f..b337d3a 100644 --- a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Silicates.cfg +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Silicates.cfg @@ -10,38 +10,327 @@ // //Express all numbers as percentages 0.0-100.0, not 0.0-1.0! // - +// ####################### Bodys with NO Silicates (Sun, Jool, Vall) +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Sun + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE // See Biome definitions +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Minmus + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Jool + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Vall + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +// ####################### Global definition of Silicates GLOBAL_RESOURCE { ResourceName = Silicates ResourceType = 0 - Distribution { - PresenceChance = 60 + PresenceChance = 80 MinAbundance = .001 MaxAbundance = 10 - Variance = 10 + Variance = 50 Dispersal = 3 } } - -BIOME_RESOURCE +// ####################### Planetary definition of Silicates +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Moho + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Eve + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 20 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Gilly + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Kerbin + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE { ResourceName = Silicates ResourceType = 0 PlanetName = Mun - BiomeName = Northern Basin + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 25 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Minmus; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Duna + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 12 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Ike + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 25 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Dres + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Jool here (GasGiant); Silicates prevented, see top. +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Laythe + + Distribution + { + PresenceChance = 100 + MinAbundance = 10 + MaxAbundance = 30 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Tylo + + Distribution + { + PresenceChance = 100 + MinAbundance = 6 + MaxAbundance = 18 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Vall; Silicates prevented, see top. +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Bop Distribution { PresenceChance = 100 MinAbundance = 1 - MaxAbundance = 20 - Variance = 10 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Pol + + Distribution + { + PresenceChance = 100 + MinAbundance = 20 + MaxAbundance = 40 + Variance = 50 Dispersal = 3 } } - - - +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Eeloo + + Distribution + { + PresenceChance = 100 + MinAbundance = 0.2 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +// ####################### Biome definition of Silicates +// ##### Minmus. All blue areas. +BIOME_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Minmus + BiomeName = Flats + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Minmus + BiomeName = Lesser Flats + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Minmus + BiomeName = Great Flats + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Minmus + BiomeName = Greater Flats + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} \ No newline at end of file diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Spodumene.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Spodumene.cfg new file mode 100644 index 0000000..6b35e5a --- /dev/null +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/Spodumene.cfg @@ -0,0 +1,310 @@ +// +// Community Resource Pack +// Resource: Spodumene +// +//Resource types: +// 0 = Crustal (Stuff you dig up) +// 1 = Oceanic (Stuff in the oceans) +// 2 = Atmospheric (Stuff in the air, varies with pressure) +// 3 = Interplanetary (Stuff you find between planets) +// +//Express all numbers as percentages 0.0-100.0, not 0.0-1.0! +// +// ####################### Bodys with NO Spodumene (Sun, Jool) +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Sun + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE // See Biome definitions +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Minmus + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Jool + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +// ####################### Global definition of Spodumene +GLOBAL_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + Distribution + { + PresenceChance = 80 + MinAbundance = .001 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +// ####################### Planetary definition of Spodumene +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Moho + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Eve + Distribution + { + PresenceChance = 100 + MinAbundance = 3 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Gilly + Distribution + { + PresenceChance = 100 + MinAbundance = 0.5 + MaxAbundance = 6 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Kerbin + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 20 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Mun + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 20 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Minmus; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Duna + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Ike + Distribution + { + PresenceChance = 100 + MinAbundance = 7 + MaxAbundance = 25 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Dres + Distribution + { + PresenceChance = 100 + MinAbundance = 0.5 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Jool here (GasGiant); Spodumene prevented, see top. +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Laythe + + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 2 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Tylo + + Distribution + { + PresenceChance = 100 + MinAbundance = 3 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Vall; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Bop + + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Pol + + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Eeloo; See Biome definition. +// ####################### Biome definition of Spodumene +// ##### Minmus +BIOME_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Minmus + BiomeName = Slopes + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Minmus + BiomeName = Poles + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 4 + Variance = 50 + Dispersal = 3 + } +} +// ##### Vall +BIOME_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Vall + BiomeName = Mountains + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 2 + Variance = 50 + Dispersal = 3 + } +} +// ##### Eeloo +BIOME_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Eeloo + BiomeName = Ice Canyons + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} \ No newline at end of file diff --git a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/XenonGas.cfg b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/XenonGas.cfg index 1aa0b11..a90111e 100644 --- a/Distribution/GameData/CommunityResourcePack/ResourceConfigs/XenonGas.cfg +++ b/Distribution/GameData/CommunityResourcePack/ResourceConfigs/XenonGas.cfg @@ -1,52 +1,94 @@ // // Community Resource Pack -// Resource: +// Resource: XenonGas // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) // 3 = Interplanetary (Stuff you find between planets) // -//Express all numbers as percentages 0.0-100.0, not 0.0-1.0! +//Express all numbers as percentages 0.001-100.0, not < 0.001 or > 100 +// +// scaled_value =IF(original_value >=1, original_value, ROUND(original_value^0.25, 3)) // GLOBAL_RESOURCE { ResourceName = XenonGas ResourceType = 2 - + Distribution { PresenceChance = 50 - MinAbundance = 0.00000005 - MaxAbundance = 0.0000005 + MinAbundance = 0.001 // 0.00000005 - Relative atmospheric scaling applied + MaxAbundance = 0.01 // 0.0000005 - Relative atmospheric scaling applied Variance = 5 } } -GLOBAL_RESOURCE + +// Xenon can be present in Basalt on sea floor +BIOME_RESOURCE { ResourceName = XenonGas - ResourceType = 1 - + ResourceType = 0 + PlanetName = Kerbin + BiomeName = Water + Distribution { - PresenceChance = 50 - MinAbundance = .0001 + PresenceChance = 100 + MinAbundance = 0.001 + MaxAbundance = 0.01 + Variance = 10 + Dispersal = 3 + } +} + +BIOME_RESOURCE +{ + ResourceName = XenonGas + ResourceType = 0 + PlanetName = Kerbin + BiomeName = Water + + Distribution + { + PresenceChance = 100 + MinAbundance = 0.001 MaxAbundance = 0.01 - Variance = 50 + Variance = 10 + Dispersal = 3 } } + +BIOME_RESOURCE +{ + ResourceName = XenonGas + ResourceType = 0 + PlanetName = Laythe + BiomeName = Crater Bay + + Distribution + { + PresenceChance = 100 + MinAbundance = 0.01 + MaxAbundance = 0.02 + Variance = 10 + Dispersal = 3 + } +} + PLANETARY_RESOURCE { ResourceName = XenonGas ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = 0.00000009 - MaxAbundance = 0.0000002 + MinAbundance = 0.001 // 0.00000009 - Relative atmospheric scaling applied + MaxAbundance = 0.002 // 0.0000002 - Relative atmospheric scaling applied Variance = 5 } -} \ No newline at end of file +} diff --git a/Distribution/GameData/CommunityResourcePack/SurfaceScanner.cfg b/Distribution/GameData/CommunityResourcePack/SurfaceScanner.cfg index a796661..c3a7de0 100644 --- a/Distribution/GameData/CommunityResourcePack/SurfaceScanner.cfg +++ b/Distribution/GameData/CommunityResourcePack/SurfaceScanner.cfg @@ -1,5 +1,13 @@ @PART[SurfaceScanner] { + MODULE + { + name = ModuleResourceScanner + ScannerType = 0 + ResourceName = Alumina + MaxAbundanceAltitude = 1000 + RequiresUnlock = false + } MODULE { name = ModuleResourceScanner @@ -65,6 +73,14 @@ RequiresUnlock = false } MODULE + { + name = ModuleResourceScanner + ScannerType = 0 + ResourceName = Regolith + MaxAbundanceAltitude = 1000 + RequiresUnlock = false + } + MODULE { name = ModuleResourceScanner ScannerType = 0 @@ -73,6 +89,14 @@ RequiresUnlock = false } MODULE + { + name = ModuleResourceScanner + ScannerType = 0 + ResourceName = Spodumene + MaxAbundanceAltitude = 1000 + RequiresUnlock = false + } + MODULE { name = ModuleResourceScanner ScannerType = 0 diff --git a/Distribution/GameData/REPOSoftTech/DeepFreeze/Changelog.txt b/Distribution/GameData/REPOSoftTech/DeepFreeze/Changelog.txt index b5c775b..d58518c 100644 --- a/Distribution/GameData/REPOSoftTech/DeepFreeze/Changelog.txt +++ b/Distribution/GameData/REPOSoftTech/DeepFreeze/Changelog.txt @@ -1,5 +1,6 @@ -V0.23.9.0 -Re-compile for KSP 1.4.5 + +V0.23.9.0 +Re-compile for KSP 1.5.x Added German Translation (thanks Nils277) Some GC/performance improvements. Updated CRP to v0.10. diff --git a/Distribution/GameData/REPOSoftTech/DeepFreeze/DeepFreezeContinued.version b/Distribution/GameData/REPOSoftTech/DeepFreeze/DeepFreezeContinued.version index 9d5ca61..cef2f2a 100644 --- a/Distribution/GameData/REPOSoftTech/DeepFreeze/DeepFreezeContinued.version +++ b/Distribution/GameData/REPOSoftTech/DeepFreeze/DeepFreezeContinued.version @@ -3,7 +3,7 @@ "URL":"http://ksp-avc.cybutek.net/version.php?id=183", "DOWNLOAD":"http://spacedock.info/mod/142/DeepFreeze%20Continued...", "VERSION":{"MAJOR":0,"MINOR":23,"PATCH":9,"BUILD":0}, -"KSP_VERSION":{"MAJOR":1,"MINOR":4,"PATCH":1}, -"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":4,"PATCH":5}, -"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":4,"PATCH":99} +"KSP_VERSION":{"MAJOR":1,"MINOR":5,"PATCH":1}, +"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":5,"PATCH":0}, +"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":5,"PATCH":99} } \ No newline at end of file diff --git a/Source/DeepFreeze.csproj b/Source/DeepFreeze.csproj index b2e98b1..e3b6aff 100644 --- a/Source/DeepFreeze.csproj +++ b/Source/DeepFreeze.csproj @@ -38,7 +38,11 @@ False - ..\..\KSPDLLs - 1.4\Assembly-CSharp.dll + ..\..\KSPDLLs\Assembly-CSharp.dll + + + False + ..\..\KSPDLLs\Assembly-CSharp-firstpass.dll @@ -48,11 +52,11 @@ False - ..\..\KSPDLLs - 1.4\UnityEngine.dll + ..\..\KSPDLLs\UnityEngine.dll False - ..\..\KSPDLLs - 1.4\UnityEngine.UI.dll + ..\..\KSPDLLs\UnityEngine.UI.dll