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Copy file name to clipboardExpand all lines: lang/cz.json
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"action.new_window.desc": "Opens a new Blockbench window",
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"action.export_collada": "Export Collada Model (dae)",
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"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
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"action.paint_mode_uv_overlay": "UV Show All",
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"action.paint_mode_uv_overlay": "UV Show in Paint Mode",
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"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
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"action.bake_animation_into_model": "Bake Animation into Model",
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"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
"action.export_collada.desc": "Exportiert das Modell als dae-Datei zur Weiterverwendung in anderen 3D-Programmen",
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"action.paint_mode_uv_overlay": "UV Show All",
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"action.paint_mode_uv_overlay": "UV Show in Paint Mode",
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"action.paint_mode_uv_overlay.desc": "Überlagert die UV-Maps der Elemente im Malen-Modus",
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"action.bake_animation_into_model": "Animationen auf Modell anwenden",
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"action.bake_animation_into_model.desc": "Wendet die aktuell angezeigte Animation auf das Modell an. Nur Position und Drehung werden verwendet, Größe wird ignoriert",
"action.export_collada.desc": "Exportar modelo y animaciones como archivo dae para usarlo en otras aplicaciones 3D",
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"action.paint_mode_uv_overlay": "UV Show All",
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"action.paint_mode_uv_overlay": "UV Show in Paint Mode",
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"action.paint_mode_uv_overlay.desc": "Muestra el mapa UV como una superposición en el modo de pintura",
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"action.bake_animation_into_model": "Hornear animación en modelo",
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"action.bake_animation_into_model.desc": "Hornea la animación mostrada actualmente al modelo. Solo aplica a la rotación y la posición, se ignora la escala.",
"action.export_collada.desc": "Exporte le modèle et les animations dans un fichier dae pour l'utiliser dans d'autres logiciels 3D",
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"action.paint_mode_uv_overlay": "UV Show All",
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"action.paint_mode_uv_overlay": "UV Show in Paint Mode",
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"action.paint_mode_uv_overlay.desc": "Affiche la carte UV sous forme d'overlay en mode Dessin",
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"action.bake_animation_into_model": "Intégrer l'animation au modèle",
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"action.bake_animation_into_model.desc": "Intègre l'image d'animation actuellement affichée au modèle. Seules la rotation et la position s'appliquent, la mise à l'échelle est ignorée.",
Copy file name to clipboardExpand all lines: lang/it.json
+1-1Lines changed: 1 addition & 1 deletion
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Diff line number
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@@ -1405,7 +1405,7 @@
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"action.new_window.desc": "Opens a new Blockbench window",
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"action.export_collada": "Export Collada Model (dae)",
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"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
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"action.paint_mode_uv_overlay": "UV Show All",
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"action.paint_mode_uv_overlay": "UV Show in Paint Mode",
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"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
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"action.bake_animation_into_model": "Bake Animation into Model",
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"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
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