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wait. what the hawk tuah?
cameraFade now has a fade out option (why was this only added in 1.0 lol)
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source/FunkinLua.hx

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1653,10 +1653,10 @@ class FunkinLua {
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if(!color.startsWith('0x')) colorNum = Std.parseInt('0xff' + color);
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cameraFromString(camera).flash(colorNum, duration / PlayState.instance.playbackRate,null,forced);
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});
1656-
Lua_helper.add_callback(lua, "cameraFade", function(camera:String, color:String, duration:Float,forced:Bool) {
1656+
Lua_helper.add_callback(lua, "cameraFade", function(camera:String, color:String, duration:Float, forced:Bool, ?fadeOut:Bool = false) {
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var colorNum:Int = Std.parseInt(color);
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if(!color.startsWith('0x')) colorNum = Std.parseInt('0xff' + color);
1659-
cameraFromString(camera).fade(colorNum, duration / PlayState.instance.playbackRate,false,null,forced);
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cameraFromString(camera).fade(colorNum, duration / PlayState.instance.playbackRate, fadeOut, null, forced);
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});
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Lua_helper.add_callback(lua, "setRatingPercent", function(value:Float) {
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PlayState.instance.ratingPercent = value;

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