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Copy file name to clipboardExpand all lines: README.md
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@@ -10,24 +10,23 @@ THIS NOT THE JS ENGINE BASE REPO. THIS BRANCH MADE BY [mcagabe19](https://github
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</h1>
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<h3align="center">
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<b>JS Engine is a heavily modified Psych Engine fork Jordan made, with lower-end PCs and more customization in mind while also aiming to be a replacement for OS "Engine".</b>
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<b>JS Engine is a heavily modified Psych Engine fork, with lower-end PCs and more customization in mind.</b>
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</h3>
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README.md revamped by [Nael2xd](https://youtube.com/@nael2xd?si=axwJrY_8jdlXUwSm)
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If you're looking for the Desktop version, [go here!](https://github.com/JordanSantiagoYT/FNF-JS-Engine)
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_If you're looking for the deskto version, [go here!](https://github.com/JordanSantiagoYT/FNF-JS-Engine)_
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## Welcome
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Hello and welcome to JS Engine Mobile's github repo, where you can download the port and play spammy charts or have fun with the engine.
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Welcome to JS Engine's github repo, where you can download the engine and make spammy charts or have fun with the engine.
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This contains lots and lots of customizable and features built in to JS Engine, if you wanna see most of them listed, you can see it below this text
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# Features/Performances in JS ENGINE
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This fork of this engine has tons of features and performances, most will be listed but some of them won't because there's a lot of it.
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**This fork has tons of features and performances features, most will be listed:
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The features/performances included are:
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- No BotPlay lag!
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- Faster Song Loading!
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- Loading songs longer than 20 minutes!
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# Screenshots
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Here are some screenshots of what the engine looks like.
Copy file name to clipboardExpand all lines: docs/TemplateScript.lua
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-- Lua stuff
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functiononCreate()
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--triggered when the lua file is started, some variables weren't created yet
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--When the lua file is started/created, some variables weren't created yet
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end
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functiononCreatePost()
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--end of "create"
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--End of "create", all variables have already been loaded, recommended.
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end
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functiononDestroy()
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--triggered when the lua file is ended (Song fade out finished)
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--When the lua file is ended (Song fade out finished)
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end
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-- Gameplay/Song interactions
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functiononBeatHit()
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--triggered 4 times per section
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--Triggered 4 times per section
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end
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functiononStepHit()
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--triggered 16 times per section
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--Triggered 16 times per section
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end
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functiononUpdate(elapsed)
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--start of "update", some variables weren't updated yet
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--Start of "update", some variables weren't updated yet
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end
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functiononUpdatePost(elapsed)
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--end of "update"
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--End of "update"
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end
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functiononStartCountdown()
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--countdown started, duh
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--return Function_Stop if you want to stop the countdown from happening (Can be used to trigger dialogues and stuff! You can trigger the countdown with startCountdown())
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--Countdown started, duh
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--Return Function_Stop if you want to stop the countdown from happening (Can be used to trigger dialogues and stuff! You can trigger the countdown with startCountdown())
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returnFunction_Continue;
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end
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end
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functiononEndSong()
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--song ended/starting transition (Will be delayed if you're unlocking an achievement)
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--Song ended/starting transition (Will be delayed if you're unlocking an achievement)
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-- return Function_Stop to stop the song from ending for playing a cutscene or something.
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returnFunction_Continue;
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end
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-- Dialogue (When a dialogue is finished, it calls startCountdown again)
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functiononNextDialogue(line)
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--triggered when the next dialogue line starts, dialogue line starts with 1
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--Triggered when the next dialogue line starts, dialogue line starts with 1
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end
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functiononSkipDialogue(line)
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--triggered when you press Enter and skip a dialogue line that was still being typed, dialogue line starts with 1
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--Triggered when you press Enter and skip a dialogue line that was still being typed, dialogue line starts with 1
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