PA Simplified member generation method thingy i'm intrested in #1039
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basicly when activated i think it's support to activate another lua that takes the images of the notes and spawns them around it randomly, also it's possible it's because it doesn't have one of the general scripts, i've seen it start with te last note as 1 at the start of the songs os it could be missing a script that supports the shader when the notes are created before they're loaded |
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this is a simplified way which i've been seening pop up that does something different from the OG PA that uses members to make (for this script it's opponent) notes at the start of the song glitch by using "init which im assuming means initiate lua spirite, however, I don't know if this means it needs another lua with a call message or if it creates lua sprites shaders. I've seen times where they make notes by using onCreate() which counts unspawned notes then creates those notes before they're created then uses those as an advantage to better connect to the sprite, but I want it to happen to the notes themselves without creating note copies (unless if it creates parts of them consistantly ot make the glitch effect). since it doesn't work by default, i'm assuming it needs another lua script that allows it to work
--scripts by NTH208
**_speedUpGlitch0 = false
speedUpGlitch1 = false
speedUpGlitch2 = false
speedUpGlitch3 = false
**_function onCreate()
initLuaShader("Glitchy")
setSpriteShader('opponentStrums.members[0]', 'Glitchy')
setSpriteShader('opponentStrums.members[1]', 'Glitchy')
setSpriteShader('opponentStrums.members[2]', 'Glitchy')
setSpriteShader('opponentStrums.members[3]', 'Glitchy')
-- for i=0,3 do
-- setProperty('opponentStrums.members['..i..'].useFramePixels', true)
-- end
for i=0,3 do
setShaderFloat("opponentStrums.members["..i.."]", "AMT", 0.2)
end
end__
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