Multi-Key not working for WF Title Bout because of switch keys event #988
Replies: 21 comments 1 reply
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i kinda stated that the lua script doesn't support key changes. i won't be adding it as it has its own issues. If it's crashing when you're using 8k, the note data probably exceeds the maximum strum length of the side it's on. |
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I feel like I tried other mods but sometimes the onstartsong function break is or something, stops key imputs and forces you to use bot play. Either the mods having multi key imputs built in, lua script, or something else |
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i'm gonna start testing the script again, btw i have a complicated script and then the ghost script that laztrix made, so far only mine works but only for bf and gf: local noteX = {} function pneumonoultramicroscopicsilicovolcanoconiosis_updateGData(char) function onCreate() it was supposed to be 4 scripts in one but turned into 2 because: 1. still working on cam direction and zoom control 2. ghost duplication using this method seems to not be working as properly as they're supposed to be, even when clearing all other scripts i had another script that works with creating ghosts but even tho they didn't get deleted, it only worked on bf for some reason |
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nope, the onstartcooldown function still keeps breaking for me |
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wait it's onCountdownStarted, not onStartCountdown |
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btw the notes work, it's the input that doesn't work |
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on event, on update score, and oncountdownstarted = null, i swear you said this script is supposed to work for these mods i was in your stream, i guess i have to save charts made from psych engine and convert them into jse multi-key charts... |
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okay, i am NOT able to see the errors at all |
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i was in your stream and said they have to be jse charts when in the description it says it works for pre ek charts making me think this would work with psych engine mod charts |
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i'm assuming playerchars having errors breaking me having inputs to press the strumlines, both notes and sustains |
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i found what it's referring too (which i converted into txt for uploading) |
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it is right though... there's no onstartcountdown function |
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that's weird. this hasn't occurred for me before. it seems to be because controlArray is nil. can you try this with the psych engine version and see if the same error occurs? |
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i'm trying it one more time but for the other event |
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and the change mania doesn't even work ;-; is there even a onstartcooldown function that the jse multi-key script uses? |
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no, i meant like put the mod in psych engine 0.6.3, try running the script, and see if you get the same errors |
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this is why i store these mods, i should be back at around :20 |
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doesn't even work, just sets it to mania (at least it doesn't crash because it's psych engine) (also yes i tried both mod and lua script event) if i should try the jse script, then i will |
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i wanted to test the fixed key counts and wanted to first try WF Title Bout, but i noted even when i set it to 8 keys, it crashes when it switches the note number between and not using the js event
JSEngine_2025-04-02_21'06'09.log
JSEngine_2025-04-02_21'12'08.log
last-breath
i don't know if these crashes will help but so far i can't find the events that change the key count for the mod instead of the event for js engine (i'm assuming it will work for other mods that have the note count and chart set in json and if i just set the number of keys to that same value)
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