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Implement binary tree for pavings #3
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https://en.wikipedia.org/wiki/K-d_tree Ray tracing uses this and has a way to find the neighbouring box. (Thanks to @c42f) |
Yes, to me it looks like you're implicitly creating a kdtree during your splitting process. Whether that's actually useful is something I don't know - ray tracing traversal is a somewhat different use case :-) |
The splitting process actually creates a binary tree, since each interval is bisected only once (currently the side of maximum length is split). |
In progress in the |
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