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for one of the more complicated examples, most of the branches of besselh(0, 1, 1f0)
are type unstable since they return a random mix of Float32
and Float64
. Ideally Float32 inputs would do the computations in Float32 as much as possible (and use the lower orders allowed by the reduced precision requirements.
This is especially important for GPU use cases where Float32 is more abundant.
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