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Let's test something else
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ArchiSteamFarm/Runtime.cs

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@@ -51,6 +51,8 @@ internal static bool IsUserInteractive {
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// Otherwise use workaround for Mono, as Environment.UserInteractive is always false
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// Please close your eyes, there is really no better way for now
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Logging.LogGenericInfo("FriendlyName: " + AppDomain.CurrentDomain.FriendlyName);
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Environment.Exit(0);
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_IsUserInteractive = Console.In is StreamReader;
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return _IsUserInteractive.Value;
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}

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