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addon_config.mk
executable file
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addon_config.mk
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# All variables and this file are optional, if they are not present the PG and the
# makefiles will try to parse the correct values from the file system.
#
# Variables that specify exclusions can use % as a wildcard to specify that anything in
# that position will match. A partial path can also be specified to, for example, exclude
# a whole folder from the parsed paths from the file system
#
# Variables can be specified using = or +=
# = will clear the contents of that variable both specified from the file or the ones parsed
# from the file system
# += will add the values to the previous ones in the file or the ones parsed from the file
# system
#
# The PG can be used to detect errors in this file, just create a new project with this addon
# and the PG will write to the console the kind of error and in which line it is
meta:
ADDON_NAME = ofxAddonTemplate
ADDON_DESCRIPTION = ofxAddonTemplate is amazing!
ADDON_AUTHOR = @yournamehere
ADDON_TAGS = "addon" "template"
ADDON_URL = http://github.com/yournamehere/ofxAddonTemplate
common:
# dependencies with other addons, a list of them separated by spaces
# or use += in several lines
# ADDON_DEPENDENCIES =
# include search paths, this will be usually parsed from the file system
# but if the addon or addon libraries need special search paths they can be
# specified here separated by spaces or one per line using +=
# ADDON_INCLUDES =
# any special flag that should be passed to the compiler when using this
# addon
# ADDON_CFLAGS =
# any special flag that should be passed to the compiler for c++ files when
# using this addon
# ADDON_CPPFLAGS =
# any special flag that should be passed to the linker when using this
# addon, also used for system libraries with -lname
# ADDON_LDFLAGS =
# source files, these will be usually parsed from the file system looking
# in the src folders in libs and the root of the addon. if your addon needs
# to include files in different places or a different set of files per platform
# they can be specified here
# ADDON_SOURCES =
# source files that will be included as C files explicitly
# ADDON_C_SOURCES =
# source files that will be included as header files explicitly
# ADDON_HEADER_SOURCES =
# source files that will be included as c++ files explicitly
# ADDON_CPP_SOURCES =
# source files that will be included as objective c files explicitly
# ADDON_OBJC_SOURCES =
# derines that will be passed to the compiler when including this addon
# ADDON_DEFINES
# some addons need resources to be copied to the bin/data folder of the project
# specify here any files that need to be copied, you can use wildcards like * and ?
# ADDON_DATA =
# when parsing the file system looking for libraries exclude this for all or
# a specific platform
# ADDON_LIBS_EXCLUDE =
# binary libraries, these will be usually parsed from the file system but some
# libraries need to passed to the linker in a specific order/
#
# For example in the ofxOpenCV addon we do something like this:
#
# ADDON_LIBS =
# ADDON_LIBS += libs/opencv/lib/linuxarmv6l/libopencv_legacy.a
# ADDON_LIBS += libs/opencv/lib/linuxarmv6l/libopencv_calib3d.a
# ...
linux64:
# linux only, any library that should be included in the project using
# pkg-config
# ADDON_PKG_CONFIG_LIBRARIES =
vs:
# After compiling copy the following dynamic libraries to the executable directory
# only windows visual studio
# ADDON_DLLS_TO_COPY =
linuxarmv6l:
linuxarmv7l:
android/armeabi:
android/armeabi-v7a:
osx:
# osx/iOS only, any framework that should be included in the project
# ADDON_FRAMEWORKS =
ios:
tvos: