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Within Xcode, you can select Debug or Release builds in the project's Build Settings.
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You can also select individual schemes for working with specific applications like `cube`.
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## Ninja Builds - All Platforms
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The [Qt Creator IDE](https://qt.io/download-open-source/#section-2) can open a root CMakeList.txt
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as a project directly, and it provides tools within Creator to configure and generate Vulkan SDK
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build files for one to many targets concurrently.
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Alternatively, when invoking CMake, use the `-G Codeblocks` Ninja option to generate Ninja build
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Alternatively, when invoking CMake, use the `-G "Codeblocks - Ninja"` option to generate Ninja build
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files to be used as project files for QtCreator
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- Follow the steps defined elsewhere for the OS using the update\_external\_sources script or as
@@ -518,7 +659,8 @@ files to be used as project files for QtCreator
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- In order to debug with QtCreator, a
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[Microsoft WDK: eg WDK 10](http://go.microsoft.com/fwlink/p/?LinkId=526733) is required.
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Note that installing the WDK breaks the MSVC vcvarsall.bat build scripts provided by MSVC, requiring that the LIB, INCLUDE, and PATHenv variables be set to the WDK paths by some other means
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Note that installing the WDK breaks the MSVC vcvarsall.bat build scripts provided by MSVC,
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requiring that the LIB, INCLUDE, and PATHenv variables be set to the WDK paths by some other means
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[](#update-external-sources)
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@@ -577,7 +719,8 @@ glslang\_revision file at the root of the Vulkan-LoaderAndValidationLayers tree
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3) Configure the glslang source tree with CMake and build it with your IDE of choice
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4) Enable the `CUSTOM_GLSLANG_BIN_PATH` and `CUSTOM_SPIRV_TOOLS_BIN_PATH` options in the Vulkan-LoaderAndValidationLayers CMake configuration and point the `GLSLANG_BINARY_PATH` and `SPIRV_TOOLS_BINARY_PATH` variables to the correct location
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4) Enable the `CUSTOM_GLSLANG_BIN_PATH` and `CUSTOM_SPIRV_TOOLS_BIN_PATH` options in the Vulkan-LoaderAndValidationLayers
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CMake configuration and point the `GLSLANG_BINARY_PATH` and `SPIRV_TOOLS_BINARY_PATH` variables to the correct location
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5) If building on Windows with MSVC, set `DISABLE_BUILDTGT_DIR_DECORATION` to _On_.
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If building on Windows, but without MSVC set `DISABLE_BUILD_PATH_DECORATION` to _On_
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