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Right now the LineTangentToCircle cares about the line's direction.
/// This line must be tangent to the circle
/// (i.e. touches its perimeter in exactly one place)
/// Note this constraint is directional: making circle C
/// tangent to PQ will produce a different solution to QP.
LineTangentToCircle(LineSegment, Circle),But this is confusing UX -- users don't draw their line segments with a direction. The constraint should not care about direction either. When there are two possible solutions, it should just choose the solution closest to the user's initial guess.
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