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Copy pathMustachio.pde
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Mustachio.pde
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var h = 0;
var k = 0;
var x = 0;
var Level = 1;
var bredd = 0;
var move = 0;
var hastighet = 01;
var stageLength = 3400;
var points = (move + stageLength * (Level-1));
void setup() {
size(450, 400);
}
var GameOver = function(recX,recY,recBredd,recLangd){
rect(recX-move,recY,recBredd,recLangd);
if(recX-move<mouseX+25-bredd/2+bredd && mouseX-25-bredd/2<recX-move+recBredd && recY < 275-25-h-bredd/2 + 50+bredd && 275-25-h-bredd/2<recY+recLangd){
println("GAME OVER");
fill(0,0,0);
textSize(50);
text("GAME OVER",50,50);
text("Points "+(move+stageLength * (Level-1)),50,100);
fill(255,0,0);
GameOver = 1;
}
};
draw= function() {
background(14, 116, 204);
//clouds
noStroke();
fill(255, 255, 255);
ellipse(x + 10, 100,115,55);
ellipse(x + 17, 96,62,27);
ellipse(x + 9,80,50,35);
ellipse(x + 300,80,43,30);
ellipse(x + 317,67,70,50);
ellipse(x + 347,77,80,30);
x++;
if (x > 500){x = -400; }
stroke(0, 0, 0);
fill(37, 224, 0);
rect(-15,300,505,445);
//Jump
if(keyPressed){
h = h+20;
bredd += 3;
k++;
}
if (h<0){
h = 0;
}
if(275-bredd/2-h<0){
h = 275-bredd/2;
}
//gravety
h = h -1;
bredd -= 0.3;
if (bredd<0){
bredd = 0;
}
//Blobb
noFill();
rect(mouseX-25-bredd/2,275-25-h-bredd/2,50+bredd,50+bredd);
fill(252, 0, 252);
ellipse(mouseX, 275-h,50+bredd,50+bredd);
fill(0,0,0);
ellipse(mouseX+10,284-h,20,13);
ellipse(mouseX-10,284-h,20,10);
ellipse(mouseX+13,271-h,10,10);
fill(173, 0, 0);
ellipse(mouseX+-11,271-h,10,10);
noStroke();
//stage
stroke(0, 0, 0);
fill(255, 0, 0);
GameOver(434,246,40,53);
GameOver(599,141,40,53);
GameOver(770,210,40,54);
GameOver(890,101,40,53);
GameOver(1074,178,75,124);
GameOver(1296,108,61,92);
GameOver(1413,146,61,92);
GameOver(1691,100,49,118);
GameOver(1891,146,49,118);
GameOver(2091,186,49,118);
GameOver(2291,146,49,118);
GameOver(2491,46,49,118);
GameOver(2691,146,100,118);
GameOver(2890,26,49,70);
GameOver(3050,116,49,118);
GameOver(3250,146,49,118);
move = move + hastighet;
if(move > stageLength){
hastighet++;
Level++;
move = 0;
println("Level " + Level);
}
fill(0,0,0);
textSize(24);
text("Points "+ (move+stageLength * (Level-1)),20,20);
};