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[Bug]: Price checking items where a lower number is better should add the number to the Max field, not the Min field. #745

@erickribeiro-dev

Description

@erickribeiro-dev

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  • I have checked the FAQ and my problem was not there

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What happened?

When we price check an item like Doomgate Braced Tower Shield, the price checker add the value from "You take (25–40)% of damage from Blocked hits" in the Min field, but since lower values are better, the number should be added to the Max field when price checking.

Below are examples of a price check currently and what would be the optimal method:

Current scenario:
increased Block chance - [100] [Max]
increased Armour - [150] [Max]
to Chaos Resistance - [17] [Max]
You take (25–40)% of damage from Blocked Hits - [25] [Max] <-- Problem - will show 25~40% items.
Image

Optimal price check:
increased Block chance - [100] [Max]
increased Armour - [150] [Max]
to Chaos Resistance - [17] [Max]
You take (25–40)% of damage from Blocked Hits - [Min] [25] <-- Nice! 25 added to the Max field.
Image

Version

0.12.8

Item Copy text

Item Class: Shields
Rarity: Unique
Doomgate
Braced Tower Shield
--------
Block chance: 46% (augmented)
Armour: 99 (augmented)
--------
Requires: Level 12, 19 Str
--------
Item Level: 83
--------
Grants Skill: Raise Shield
--------
{ Unique Modifier — Defences }
141(100-150)% increased Armour
{ Unique Modifier }
80(80-100)% increased Block chance
{ Unique Modifier }
You take 40(25-40)% of damage from Blocked Hits
{ Unique Modifier }
Enemies are Culled on Block — Unscalable Value
{ Unique Modifier — Chaos, Resistance }
+17(13-17)% to Chaos Resistance
--------
Welcome to Wraeclast.

Log output

[3:54:12 PM] info Windows_NT 10.0.26100 / v0.12.8
[4:08:30 PM] warn [ClipboardPoller] No item text found.

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