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[Idea] Base Damage #2

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doej1367 opened this issue Oct 21, 2019 · 3 comments
Open

[Idea] Base Damage #2

doej1367 opened this issue Oct 21, 2019 · 3 comments

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@doej1367
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doej1367 commented Oct 21, 2019

I guess you've already thought about a damage calculation in the combat tab, but since that is still in 'comming soon' and you've already added effective health I thought it would be nice to add the base damage as well.
The formular for that would be
(5+DamageOfTheWeapon+floor(Strength/5))*(1+Strength/100)
You are also wellcome to draw inpiration from my damage calculator for your combat tab of this amazing tool you are creating here :)

@LeaPhant
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Thanks for the info, I'll definitely check out your calculator before starting to work on mine in case I missed anything!

I don't want to add any further damage related stuff onto the General tab, I'm planning on putting all of that into the Combat tab to not clutter the main view.

@doej1367
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doej1367 commented Oct 21, 2019

Yea maybe it would ...
Just to show how it would look like what I meant: here are two concept arts of what I thought of:
EDIT: ok I see the inconsistency now and the missunderstanding that could come with it
grafik
grafik

@NZumbusch
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About that I think that maybe you could make it so, that, as you click on a weapon, the damage with that weapon pops up beneath the weapons stats. In the combat tab I would potentially show the highest damage and the bse damage without any weapon. The poblem is that calculating the highest damage could become complicated as you would have to deal with armour sets as wel as with swords / bows. And if you would ever get bored, you could add pets too 🤣
I regard of potion you could maybe make a input box somewere in that you are able to enter the pots to calculate with, that would be also interesting with showing the overall stats like strength.
Sry for all the typies, somehow my ipad is lagging out and not registring clicks every second time.

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