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Fix Incorrect Collision Behavior for Block Shape (#344)
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patches/server/0134-Fix-Incorrect-Collision-Behavior-for-Block-Shape.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 | ||
From: Fortern <[email protected]> | ||
Date: Thu, 24 Oct 2024 23:10:34 +0800 | ||
Subject: [PATCH] Fix Incorrect Collision Behavior for Block Shape | ||
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diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java | ||
index 748ab4d637ce463272bae4fdbab6842a27385126..1de40570caed06942d6aba638ee4fa1acb2ecfd1 100644 | ||
--- a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java | ||
+++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java | ||
@@ -56,6 +56,14 @@ public final class CollisionUtil { | ||
(box1.minZ - box2.maxZ) < -COLLISION_EPSILON && (box1.maxZ - box2.minZ) > COLLISION_EPSILON; | ||
} | ||
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+ // Leaves start | ||
+ public static boolean voxelShapeIntersectVanilla(final net.minecraft.world.phys.AABB box1, final net.minecraft.world.phys.AABB box2) { | ||
+ return box1.minX < box2.maxX && box1.maxX > box2.minX && | ||
+ box1.minY < box2.maxY && box1.maxY > box2.minY && | ||
+ box1.minZ < box2.maxZ && box1.maxZ > box2.minZ; | ||
+ } | ||
+ // Leaves end | ||
+ | ||
// assume !isEmpty(target) && abs(source_move) >= COLLISION_EPSILON | ||
public static double collideX(final net.minecraft.world.phys.AABB target, final net.minecraft.world.phys.AABB source, final double source_move) { | ||
if ((source.minY - target.maxY) < -COLLISION_EPSILON && (source.maxY - target.minY) > COLLISION_EPSILON && | ||
@@ -1700,7 +1708,10 @@ public final class CollisionUtil { | ||
net.minecraft.world.phys.AABB singleAABB = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)blockCollision).moonrise$getSingleAABBRepresentation(); | ||
if (singleAABB != null) { | ||
singleAABB = singleAABB.move((double)blockX, (double)blockY, (double)blockZ); | ||
- if (!voxelShapeIntersect(aabb, singleAABB)) { | ||
+ // Leaves start - Fix incorrect collision behavior for block shape | ||
+ boolean isBlockShape = blockCollision == net.minecraft.world.phys.shapes.Shapes.block(); | ||
+ if (isBlockShape && !voxelShapeIntersectVanilla(aabb, singleAABB) || !isBlockShape && !voxelShapeIntersect(aabb, singleAABB)) { | ||
+ // Leaves end - Fix incorrect collision behavior for block shape | ||
continue; | ||
} | ||
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