-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathCMakeLists.txt
76 lines (59 loc) · 2.2 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
cmake_minimum_required(VERSION 3.16)
project(cuda_flocking_boids LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# Set a default build type if none was specified
if (NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
SET(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
SET_PROPERTY(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif ()
########################################
# CUDA Setup
########################################
find_package(CUDA 10 REQUIRED)
include(${CMAKE_MODULE_PATH}/CUDAComputesList.cmake)
list(APPEND CUDA_NVCC_FLAGS ${CUDA_GENERATE_CODE}
-Xcudafe
"--diag_suppress=esa_on_defaulted_function_ignored"
--extended-lambda)
list(APPEND CUDA_NVCC_FLAGS_DEBUG "-g -G")
set(CUDA_VERBOSE_BUILD ON)
if (WIN32)
# Set up include and lib paths
set(CUDA_HOST_COMPILER ${CMAKE_CXX_COMPILER} CACHE FILEPATH "Host side compiler used by NVCC" FORCE)
endif (WIN32)
########################################
include(cmake/conan.cmake)
run_conan()
find_package(OpenGL REQUIRED)
set(headers
src/cudaMat4.hpp
src/glslUtility.hpp
src/kernel.h
src/main.hpp
src/utilityCore.hpp
)
set(sources
src/glslUtility.cpp
src/kernel.cu
src/main.cpp
src/utilityCore.cpp
)
list(SORT headers)
list(SORT sources)
source_group(Headers FILES ${headers})
source_group(Sources FILES ${sources})
cuda_add_executable(${CMAKE_PROJECT_NAME} ${sources} ${headers})
target_link_libraries(${CMAKE_PROJECT_NAME} CONAN_PKG::glm CONAN_PKG::glfw CONAN_PKG::glew)
add_custom_command(
TARGET ${CMAKE_PROJECT_NAME}
PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/shaders
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/shaders)