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overlord.cpp
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overlord.cpp
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#include "overlord.h"
#include "sprite.h"
#include "misc.h"
#include "sprite_main.h"
uint16 Overlord_GetX(int k) { return (overlord_x_lo[k] | overlord_x_hi[k] << 8); }
uint16 Overlord_GetY(int k) { return (overlord_y_lo[k] | overlord_y_hi[k] << 8); }
static HandlerFuncK *const kOverlordFuncs[26] = {
&Overlord01_PositionTarget,
&Overlord02_FullRoomCannons,
&Overlord03_VerticalCannon,
&Overlord_StalfosFactory,
&Overlord05_FallingStalfos,
&Overlord06_BadSwitchSnake,
&Overlord07_MovingFloor,
&Overlord08_BlobSpawner,
&Overlord09_WallmasterSpawner,
&Overlord0A_FallingSquare,
&Overlord0A_FallingSquare,
&Overlord0A_FallingSquare,
&Overlord0A_FallingSquare,
&Overlord0A_FallingSquare,
&Overlord0A_FallingSquare,
&Overlord10_PirogusuSpawner_left,
&Overlord10_PirogusuSpawner_left,
&Overlord10_PirogusuSpawner_left,
&Overlord10_PirogusuSpawner_left,
&Overlord14_TileRoom,
&Overlord15_WizzrobeSpawner,
&Overlord16_ZoroSpawner,
&Overlord17_PotTrap,
&Overlord18_InvisibleStalfos,
&Overlord19_ArmosCoordinator_bounce,
&Overlord06_BadSwitchSnake,
};
static inline uint8 ArmosMult(uint16 a, uint8 b);
static inline int8 ArmosSin(uint16 a, uint8 b);
void Overlord_StalfosFactory(int k) {
// unused
assert(0);
}
void Overlord_SetX(int k, uint16 v) {
overlord_x_lo[k] = v;
overlord_x_hi[k] = v >> 8;
}
void Overlord_SetY(int k, uint16 v) {
overlord_y_lo[k] = v;
overlord_y_hi[k] = v >> 8;
}
static inline uint8 ArmosMult(uint16 a, uint8 b) {
if (a >= 256)
return b;
int p = a * b;
return (p >> 8) + (p >> 7 & 1);
}
static inline int8 ArmosSin(uint16 a, uint8 b) {
uint8 t = ArmosMult(kSinusLookupTable[a & 0xff], b);
return (a & 0x100) ? -t : t;
}
void Overlord_SpawnBoulder() { // 89b714
if (player_is_indoors || !byte_7E0FFD || (submodule_index | flag_unk1) || ++byte_7E0FFE & 63)
return;
if (sign8((BG2VOFS_copy2 >> 8) - (sprcoll_y_base >> 8) - 2))
return;
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamically(0, 0xc2, &info);
if (j >= 0) {
Sprite_SetX(j, BG2HOFS_copy2 + (GetRandomNumber() & 127) + 64);
Sprite_SetY(j, BG2VOFS_copy2 - 0x30);
sprite_floor[j] = 0;
sprite_D[j] = 0;
sprite_z[j] = 0;
}
}
void Overlord_Main() { // 89b773
Overlord_ExecuteAll();
Overlord_SpawnBoulder();
}
void Overlord_ExecuteAll() { // 89b77e
if (submodule_index | flag_unk1)
return;
for (int i = 7; i >= 0; i--) {
if (overlord_type[i])
Overlord_ExecuteSingle(i);
}
}
void Overlord_ExecuteSingle(int k) { // 89b793
int j = overlord_type[k];
Overlord_CheckIfActive(k);
kOverlordFuncs[j - 1](k);
}
void Overlord19_ArmosCoordinator_bounce(int k) { // 89b7dc
static const uint8 kArmosCoordinator_BackWallX[6] = { 49, 77, 105, 131, 159, 187 };
if (overlord_gen2[k])
overlord_gen2[k]--;
switch (overlord_gen1[k]) {
case 0: // wait for knight activation
if (sprite_A[0]) {
overlord_x_lo[k] = 120;
overlord_floor[k] = 255;
overlord_x_lo[2] = 64;
overlord_x_lo[0] = 192;
overlord_x_lo[1] = 1;
ArmosCoordinator_RotateKnights(k);
}
break;
case 1: // wait knight under coercion
if (ArmosCoordinator_CheckKnights()) {
overlord_gen1[k]++;
overlord_gen2[k] = 0xff;
}
break;
case 2: // timed rotate then transition
case 4:
ArmosCoordinator_RotateKnights(k);
break;
case 3: // radial contraction
if (--overlord_x_lo[2] == 32) {
overlord_gen1[k]++;
overlord_gen2[k] = 64;
}
ArmosCoordinator_Rotate(k);
break;
case 5: // radial dilation
if (++overlord_x_lo[2] == 64) {
overlord_gen1[k]++;
overlord_gen2[k] = 64;
}
ArmosCoordinator_Rotate(k);
break;
case 6: // order knights to back wall
if (overlord_gen2[k])
return;
ArmosCoordinator_DisableCoercion(k);
for (int j = 5; j >= 0; j--) {
overlord_x_hi[j] = kArmosCoordinator_BackWallX[j];
overlord_gen2[j] = 48;
}
overlord_gen1[k]++;
overlord_gen2[k] = 255;
break;
case 7: // cascade knights to front wall
if (overlord_gen2[k])
return;
for (int j = 5; j >= 0; j--) {
if (++overlord_gen2[j] == 192) {
overlord_gen1[k] = 1;
overlord_floor[k] = -overlord_floor[k];
ArmosCoordinator_DisableCoercion(k);
ArmosCoordinator_Rotate(k);
return;
}
}
break;
}
}
void Overlord18_InvisibleStalfos(int k) { // 89b7f5
static const int8 kRedStalfosTrap_X[4] = { 0, 0, -48, 48 };
static const int8 kRedStalfosTrap_Y[4] = { -40, 56, 8, 8 };
static const uint8 kRedStalfosTrap_Delay[4] = { 0x30, 0x50, 0x70, 0x90 };
uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8);
uint16 y = (overlord_y_lo[k] | overlord_y_hi[k] << 8);
if ((uint16)(x - link_x_coord + 24) >= 48 || (uint16)(y - link_y_coord + 24) >= 48)
return;
overlord_type[k] = 0;
tmp_counter = 3;
do {
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamicallyEx(k, 0xa7, &info, 12);
if (j < 0)
return;
Sprite_SetX(j, link_x_coord + kRedStalfosTrap_X[tmp_counter]);
Sprite_SetY(j, link_y_coord + kRedStalfosTrap_Y[tmp_counter]);
sprite_delay_main[j] = kRedStalfosTrap_Delay[tmp_counter];
sprite_floor[j] = overlord_floor[k];
sprite_E[j] = 1;
sprite_flags2[j] = 3;
sprite_D[j] = 2;
} while (!sign8(--tmp_counter));
}
void Overlord17_PotTrap(int k) { // 89b884
uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8);
uint16 y = (overlord_y_lo[k] | overlord_y_hi[k] << 8);
if ((uint16)(x - link_x_coord + 32) < 64 &&
(uint16)(y - link_y_coord + 32) < 64) {
overlord_type[k] = 0;
byte_7E0B9E++;
}
}
void Overlord16_ZoroSpawner(int k) { // 89b8d1
static const int8 kOverlordZoroFactory_X[8] = { -4, -2, 0, 2, 4, 6, 8, 12 };
overlord_gen2[k]--;
uint16 x = Overlord_GetX(k) + 8;
uint16 y = Overlord_GetY(k) + 8;
if (GetTileAttribute(overlord_floor[k], &x, y) != 0x82)
return;
if (overlord_gen2[k] >= 0x18 || (overlord_gen2[k] & 3) != 0)
return;
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamicallyEx(k, 0x9c, &info, 12);
if (j >= 0) {
Sprite_SetX(j, info.r5_overlord_x + kOverlordZoroFactory_X[GetRandomNumber() & 7] + 8);
sprite_y_lo[j] = info.r7_overlord_y + 8;
sprite_y_hi[j] = info.r7_overlord_y >> 8;
sprite_floor[j] = overlord_floor[k];
sprite_flags4[j] = 1;
sprite_E[j] = 1;
sprite_ignore_projectile[j] = 1;
sprite_y_vel[j] = 16;
sprite_flags2[j] = 32;
sprite_oam_flags[j] = 13;
sprite_subtype2[j] = GetRandomNumber();
sprite_delay_main[j] = 48;
sprite_bump_damage[j] = 3;
}
}
void Overlord15_WizzrobeSpawner(int k) { // 89b986
static const int8 kOverlordWizzrobe_X[4] = { 48, -48, 0, 0 };
static const int8 kOverlordWizzrobe_Y[4] = { 16, 16, 64, -32 };
static const uint8 kOverlordWizzrobe_Delay[4] = { 0, 16, 32, 48 };
if (overlord_gen2[k] != 128) {
if (frame_counter & 1)
overlord_gen2[k]--;
return;
}
overlord_gen2[k] = 127;
for (int i = 3; i >= 0; i--) {
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamicallyEx(k, 0x9b, &info, 12);
if (j >= 0) {
Sprite_SetX(j, link_x_coord + kOverlordWizzrobe_X[i]);
Sprite_SetY(j, link_y_coord + kOverlordWizzrobe_Y[i]);
sprite_delay_main[j] = kOverlordWizzrobe_Delay[i];
sprite_floor[j] = overlord_floor[k];
sprite_B[j] = 1;
}
}
tmp_counter = 0xff;
}
void Overlord14_TileRoom(int k) { // 89b9e8
uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8) - BG2HOFS_copy2;
uint16 y = (overlord_y_lo[k] | overlord_y_hi[k] << 8) - BG2VOFS_copy2;
if (x & 0xff00 || y & 0xff00)
return;
if (--overlord_gen2[k] != 0x80)
return;
int j = TileRoom_SpawnTile(k);
if (j < 0) {
overlord_gen2[k] = 0x81;
return;
}
if (++overlord_gen1[k] != 22)
overlord_gen2[k] = 0xE0;
else
overlord_type[k] = 0;
}
int TileRoom_SpawnTile(int k) { // 89ba56
static const uint8 kSpawnFlyingTile_X[22] = {
0x70, 0x80, 0x60, 0x90, 0x90, 0x60, 0x70, 0x80, 0x80, 0x70, 0x50, 0xa0, 0xa0, 0x50, 0x50, 0xa0,
0xa0, 0x50, 0x70, 0x80, 0x80, 0x70,
};
static const uint8 kSpawnFlyingTile_Y[22] = {
0x80, 0x80, 0x70, 0x90, 0x70, 0x90, 0x60, 0xa0, 0x60, 0xa0, 0x60, 0xb0, 0x60, 0xb0, 0x80, 0x90,
0x80, 0x90, 0x70, 0x90, 0x70, 0x90,
};
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamically(k, 0x94, &info);
if (j < 0)
return j;
sprite_E[j] = 1;
int i = overlord_gen1[k];
sprite_x_lo[j] = kSpawnFlyingTile_X[i];
sprite_y_lo[j] = kSpawnFlyingTile_Y[i] - 8;
sprite_y_hi[j] = overlord_y_hi[k];
sprite_x_hi[j] = overlord_x_hi[k];
sprite_floor[j] = overlord_floor[k];
sprite_health[j] = 4;
sprite_flags5[j] = 0;
sprite_health[j] = 0;
sprite_defl_bits[j] = 8;
sprite_flags2[j] = 4;
sprite_oam_flags[j] = 1;
sprite_bump_damage[j] = 4;
return j;
}
void Overlord10_PirogusuSpawner_left(int k) { // 89baac
static const uint8 kOverlordPirogusu_A[4] = { 2, 3, 0, 1 };
tmp_counter = overlord_type[k] - 16;
if (overlord_gen2[k] != 128) {
overlord_gen2[k]--;
return;
}
overlord_gen2[k] = (GetRandomNumber() & 31) + 96;
int n = 0;
for (int i = 0; i != 16; i++) {
if (sprite_state[i] != 0 && sprite_type[i] == 0x10)
n++;
}
if (n >= 5)
return;
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamicallyEx(k, 0x94, &info, 12);
if (j >= 0) {
Sprite_SetX(j, info.r5_overlord_x);
Sprite_SetY(j, info.r7_overlord_y);
sprite_floor[j] = overlord_floor[k];
sprite_delay_main[j] = 32;
sprite_D[j] = tmp_counter;
sprite_A[j] = kOverlordPirogusu_A[tmp_counter];
}
}
void Overlord0A_FallingSquare(int k) { // 89bbb2
static const uint8 kCrumbleTilePathData[108 + 1] = {
2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3,
3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 3, 1, 3, 0, 3, 1,
3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1,
3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1, 3, 0, 3, 1,
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0xff
};
static const uint8 kCrumbleTilePathOffs[7] = {
0, 25, 66, 77, 87, 98, 108
};
static const int8 kCrumbleTilePath_X[4] = { 16, -16, 0, 0 };
static const int8 kCrumbleTilePath_Y[4] = { 0, 0, 16, -16 };
if (overlord_gen2[k]) {
if (overlord_gen3[k]) {
overlord_gen2[k]--;
return;
}
uint16 x = Overlord_GetX(k) - BG2HOFS_copy2;
uint16 y = Overlord_GetY(k) - BG2VOFS_copy2;
if (!(x & 0xff00 || y & 0xff00))
overlord_gen3[k]++;
return;
}
overlord_gen2[k] = 16;
SpawnFallingTile(k);
int j = overlord_type[k] - 10;
int i = overlord_gen1[k]++;
if (i == kCrumbleTilePathOffs[j + 1] - kCrumbleTilePathOffs[j]) {
overlord_type[k] = 0;
}
int t = kCrumbleTilePathData[kCrumbleTilePathOffs[j] + i];
if (t == 0xff) {
Overlord_SetX(k, Overlord_GetX(k) + 0xc1a);
Overlord_SetY(k, Overlord_GetY(k) + 0xbb66);
} else {
Overlord_SetX(k, Overlord_GetX(k) + kCrumbleTilePath_X[t]);
Overlord_SetY(k, Overlord_GetY(k) + kCrumbleTilePath_Y[t]);
}
}
void SpawnFallingTile(int k) { // 89bc31
int j = GarnishAlloc();
if (j >= 0) {
garnish_type[j] = 3;
garnish_x_hi[j] = overlord_x_hi[k];
garnish_x_lo[j] = overlord_x_lo[k];
sound_effect_1 = CalculateSfxPan_Arbitrary(garnish_x_lo[j]) | 0x1f;
int y = Overlord_GetY(k) + 16;
garnish_y_lo[j] = y;
garnish_y_hi[j] = y >> 8;
garnish_countdown[j] = 31;
garnish_active = 31;
}
}
void Overlord09_WallmasterSpawner(int k) { // 89bc7b
if (overlord_gen2[k] != 128) {
if (!(frame_counter & 1))
overlord_gen2[k]--;
return;
}
overlord_gen2[k] = 127;
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamicallyEx(k, 0x90, &info, 12);
if (j < 0)
return;
Sprite_SetX(j, link_x_coord);
Sprite_SetY(j, link_y_coord);
sprite_z[j] = 208;
SpriteSfx_QueueSfx2WithPan(j, 0x20);
sprite_floor[j] = link_is_on_lower_level;
}
void Overlord08_BlobSpawner(int k) { // 89bcc3
if (overlord_gen2[k]) {
overlord_gen2[k]--;
return;
}
overlord_gen2[k] = 0xa0;
int n = 0;
for (int i = 0; i != 16; i++) {
if (sprite_state[i] != 0 && sprite_type[i] == 0x8f)
n++;
}
if (n >= 5)
return;
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamicallyEx(k, 0x8f, &info, 12);
if (j >= 0) {
static const int8 kOverlordZol_X[4] = { 0, 0, -48, 48 };
static const int8 kOverlordZol_Y[4] = { -40, 56, 8, 8 };
int i = link_direction_facing >> 1;
Sprite_SetX(j, link_x_coord + kOverlordZol_X[i]);
Sprite_SetY(j, link_y_coord + kOverlordZol_Y[i]);
sprite_z[j] = 192;
sprite_floor[j] = link_is_on_lower_level;
sprite_ai_state[j] = 2;
sprite_E[j] = 2;
sprite_C[j] = 2;
sprite_head_dir[j] = GetRandomNumber() & 31 | 16;
}
}
void Overlord07_MovingFloor(int k) { // 89bd3f
if (sprite_state[0] == 4) {
overlord_type[k] = 0;
BYTE(dung_floor_move_flags) = 1;
return;
}
if (!overlord_gen1[k]) {
if (++overlord_gen2[k] == 32) {
overlord_gen2[k] = 0;
BYTE(dung_floor_move_flags) = (GetRandomNumber() & (overlord_x_lo[k] ? 3 : 1)) * 2;
overlord_gen2[k] = (GetRandomNumber() & 127) + 128;
overlord_gen1[k]++;
} else {
BYTE(dung_floor_move_flags) = 1;
}
} else {
if (!--overlord_gen2[k])
overlord_gen1[k] = 0;
}
}
void Sprite_Overlord_PlayFallingSfx(int k) { // 89bdfd
SpriteSfx_QueueSfx2WithPan(k, 0x20);
}
void Overlord05_FallingStalfos(int k) { // 89be0f
static const uint8 kStalfosTrap_Trigger[8] = { 255, 224, 192, 160, 128, 96, 64, 32 };
uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8) - BG2HOFS_copy2;
uint16 y = (overlord_y_lo[k] | overlord_y_hi[k] << 8) - BG2VOFS_copy2;
if (x & 0xff00 || y & 0xff00)
return;
if (overlord_gen1[k] == 0) {
if (byte_7E0B9E)
overlord_gen1[k]++;
return;
}
if (overlord_gen1[k]++ == kStalfosTrap_Trigger[k]) {
overlord_type[k] = 0;
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamicallyEx(k, 0x85, &info, 12);
if (j < 0)
return;
Sprite_SetX(j, info.r5_overlord_x);
Sprite_SetY(j, info.r7_overlord_y);
sprite_z[j] = 224;
sprite_floor[j] = overlord_floor[k];
sprite_D[j] = 0; // zelda bug: unitialized
Sprite_Overlord_PlayFallingSfx(j);
}
}
void Overlord06_BadSwitchSnake(int k) { // 89be75
static const uint8 kSnakeTrapOverlord_Tab1[8] = { 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, 0x80, 0x90 };
uint8 a = overlord_gen1[k];
if (a == 0) {
if (activate_bomb_trap_overlord != 0)
overlord_gen1[k] = 1;
return;
}
overlord_gen1[k] = a + 1;
if (a != kSnakeTrapOverlord_Tab1[k])
return;
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamically(k, 0x6e, &info);
if (j < 0)
return;
Sprite_SetX(j, info.r5_overlord_x);
Sprite_SetY(j, info.r7_overlord_y);
sprite_z[j] = 192;
sprite_E[j] = 192;
sprite_flags3[j] |= 0x10;
sprite_floor[j] = overlord_floor[k];
SpriteSfx_QueueSfx2WithPan(j, 0x20);
uint8 type = overlord_type[k];
overlord_type[k] = 0;
if (type == 26) {
sprite_type[j] = 74;
Sprite_TransmuteToBomb(j);
sprite_delay_aux1[j] = 112;
}
}
void Overlord02_FullRoomCannons(int k) { // 89bf09
static const uint8 kAllDirectionMetalBallFactory_Idx[16] = { 2, 2, 2, 2, 1, 1, 1, 1, 3, 3, 3, 3, 0, 0, 0, 0 };
static const uint8 kAllDirectionMetalBallFactory_X[16] = { 64, 96, 144, 176, 240, 240, 240, 240, 176, 144, 96, 64, 0, 0, 0, 0 };
static const uint8 kAllDirectionMetalBallFactory_Y[16] = { 16, 16, 16, 16, 64, 96, 160, 192, 240, 240, 240, 240, 192, 160, 96, 64 };
uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8) - BG2HOFS_copy2;
uint16 y = (overlord_y_lo[k] | overlord_y_hi[k] << 8) - BG2VOFS_copy2;
if ((x | y) & 0xff00 || frame_counter & 0xf)
return;
byte_7E0FB6 = 0;
int j = GetRandomNumber() & 15;
tmp_counter = kAllDirectionMetalBallFactory_Idx[j];
overlord_x_lo[k] = kAllDirectionMetalBallFactory_X[j];
overlord_x_hi[k] = byte_7E0FB0;
overlord_y_lo[k] = kAllDirectionMetalBallFactory_Y[j];
overlord_y_hi[k] = byte_7E0FB1 + 1;
Overlord_SpawnCannonBall(k, 0);
}
void Overlord03_VerticalCannon(int k) { // 89bf5b
uint16 x = (overlord_x_lo[k] | overlord_x_hi[k] << 8) - BG2HOFS_copy2;
if (x & 0xff00) {
overlord_gen2[k] = 255;
return;
}
if (!(frame_counter & 1) && overlord_gen2[k])
overlord_gen2[k]--;
tmp_counter = 2;
byte_7E0FB6 = 0;
if (!sign8(--overlord_gen1[k]))
return;
overlord_gen1[k] = 56;
int xd;
if (!overlord_gen2[k]) {
overlord_gen2[k] = 160;
byte_7E0FB6 = 160;
xd = 8;
} else {
xd = (GetRandomNumber() & 2) * 8;
}
Overlord_SpawnCannonBall(k, xd);
}
void Overlord_SpawnCannonBall(int k, int xd) { // 89bfaf
static const int8 kOverlordSpawnBall_Xvel[4] = { 24, -24, 0, 0 };
static const int8 kOverlordSpawnBall_Yvel[4] = { 0, 0, 24, -24 };
SpriteSpawnInfo info;
int j = Sprite_SpawnDynamically(k, 0x50, &info);
if (j < 0)
return;
Sprite_SetX(j, info.r5_overlord_x + xd);
Sprite_SetY(j, info.r7_overlord_y - 1);
sprite_x_vel[j] = kOverlordSpawnBall_Xvel[tmp_counter];
sprite_y_vel[j] = kOverlordSpawnBall_Yvel[tmp_counter];
sprite_floor[j] = overlord_floor[k];
if (byte_7E0FB6) {
sprite_ai_state[j] = byte_7E0FB6;
sprite_y_lo[j] = sprite_y_lo[j] + 8;
sprite_flags2[j] = 3;
sprite_flags4[j] = 9;
}
sprite_delay_aux2[j] = 64;
SpriteSfx_QueueSfx3WithPan(j, 0x7);
}
void Overlord01_PositionTarget(int k) { // 89c01e
byte_7E0FDE = k;
}
void Overlord_CheckIfActive(int k) { // 89c08d
static const int16 kOverlordInRangeOffs[2] = { 0x130, -0x40 };
if (player_is_indoors)
return;
int j = frame_counter & 1;
uint16 x = BG2HOFS_copy2 + kOverlordInRangeOffs[j] - (overlord_x_lo[k] | overlord_x_hi[k] << 8);
uint16 y = BG2VOFS_copy2 + kOverlordInRangeOffs[j] - (overlord_y_lo[k] | overlord_y_hi[k] << 8);
if ((x >> 15) != j || (y >> 15) != j) {
overlord_type[k] = 0;
uint16 blk = overlord_offset_sprite_pos[k];
if (blk != 0xffff) {
uint8 loadedmask = (0x80 >> (blk & 7));
overworld_sprite_was_loaded[blk >> 3] &= ~loadedmask;
}
}
}
void ArmosCoordinator_RotateKnights(int k) { // 9deccc
if (!overlord_gen2[k])
overlord_gen1[k]++;
ArmosCoordinator_Rotate(k);
}
void ArmosCoordinator_Rotate(int k) { // 9decd4
static const uint16 kArmosCoordinator_Tab0[6] = { 0, 425, 340, 255, 170, 85 };
WORD(overlord_x_lo[0]) += (int8)overlord_floor[k];
for (int i = 0; i != 6; i++) {
int t0 = WORD(overlord_x_lo[0]) + kArmosCoordinator_Tab0[i];
uint8 size = overlord_x_lo[2];
int tx = (overlord_x_lo[k] | overlord_x_hi[k] << 8) + ArmosSin(t0, size);
overlord_x_hi[i] = tx;
overlord_y_hi[i] = tx >> 8;
int ty = (overlord_y_lo[k] | overlord_y_hi[k] << 8) + ArmosSin(t0 + 0x80, size);
overlord_gen2[i] = ty;
overlord_floor[i] = ty >> 8;
}
tmp_counter = 6;
}
bool ArmosCoordinator_CheckKnights() { // 9dedb8
for (int j = 5; j >= 0; j--) {
if (sprite_state[j] && sprite_ai_state[j] == 0)
return false;
}
return true;
}
void ArmosCoordinator_DisableCoercion(int k) { // 9dedcb
for (int j = 5; j >= 0; j--)
sprite_ai_state[j] = 0;
}