Releases: LiteLDev/LeviLamina
Releases · LiteLDev/LeviLamina
v1.4.1
Changed
File |
SHA256 |
levilamina-v1.4.1-debug-windows-x64.zip |
b133523e69f16ff847f94382a57142932014d269a882e208380348bae275c769 |
levilamina-v1.4.1-release-windows-x64.zip |
93e3057e14bd6d85d5a3eccc38e3711648f882db1e950515c9413f57e1944bce |
v1.3.4
Added
- Added explicit keyword to mce::UUID constructors @xiaoqch
- Added assignment operators for WeakEntityRef @xiaoqch
Changed
- Bumped bedrock-runtime-data to v1.21.80-server.8
- Updated headers
Fixed
- Corrected reference types to avoid unnecessary copies @xiaoqch
- Player::setAbility no longer resets AdventureSettings [#1684] @xiaoqch
File |
SHA256 |
levilamina-v1.3.4-release-windows-x64.zip |
998ad66e274c44b2accffbb1e3492c70fcdb9ca55b120ec193693c333e65eacd |
levilamina-v1.3.4-debug-windows-x64.zip |
841a31a5a98acfb79a3d09f6502cb4cd77bae3a76b7d12aa196d13f62dbe5d7e |
v1.3.3
Changed
- Bumped bedrock-runtime-data to v1.21.80-server.7
- Updated headers
File |
SHA256 |
levilamina-v1.3.3-release-windows-x64.zip |
a8809dc9a1811794eb713a11b1c4b80ba589511cb229a48ffe559fc0df543361 |
levilamina-v1.3.3-debug-windows-x64.zip |
ce725963f8ac16370990d7df44b008fa2b170673c7d65dc8fc65b29adab7877a |
v1.3.2
Changed
- Bumped bedrock-runtime-data to v1.21.80-server.6
- Updated headers
- Replaced buildir with builddir to be compatible with xmake 3.0.0
File |
SHA256 |
levilamina-v1.3.2-release-windows-x64.zip |
44385ec623af8bbc9d40e95745728966fb5bf6fbbf4154c05d4fd77103377ff3 |
levilamina-v1.3.2-debug-windows-x64.zip |
5ce738ff82a65108b6806179fe3cf5964cd70c2e2fc42cb082d11ecb19af5b4d |
v1.3.1
Added
- Added hash and operator== for PackIdVersion @ShrBox
- Completed SemVersionBase @ShrBox
Fixed
File |
SHA256 |
levilamina-v1.3.1-release-windows-x64.zip |
aa0290d3c71cc40cc61037aee12a057c54c12f85225edf9ccab2ade96565596f |
levilamina-v1.3.1-debug-windows-x64.zip |
043be4bc72fcfd55c6ebc474850d8b8439102cc08df587a8bf493954732a751c |
v1.3.0
Added
Changed
Fixed
File |
SHA256 |
levilamina-v1.3.0-release-windows-x64.zip |
20da2362d7ffaf4ef4face1334bc2de67c5a8c9c4e048454b079e1643b8084ff |
levilamina-v1.3.0-debug-windows-x64.zip |
135d9ecb93dc8279eb08035ac3f87105e2bc7b05b5182a8684c88d2fca081ba8 |
v1.2.1
Changed
File |
SHA256 |
levilamina-v1.2.1-release-windows-x64.zip |
bf708a0aa5b5e0623d3d36eba1aceadc68156b6773c4d9abc7f7baa9f3d9c05b |
levilamina-v1.2.1-debug-windows-x64.zip |
e68092ac8a4e28418cbc8b76cde2521e91898b6c4eb1479ad78a2d6325dbd12e |
v1.2.0
Added
- Completed IAsyncResult @Dofes
- Completed NetworkedItemComponent @Dofes
Changed
- Removed unnecessary [[nodiscard]] attributes from HashedString assignment operators @xiaoqch
- Removed constructor for ChunkPos @ShrBox
- Removed constructor prevention for FullPlayerInventoryWrapper @RimuruChan
- Update headers @RimuruChan
Fixed
- Fixed the performance issue in 1.2.0-rc.2
- Corrected type check in ll::Expected::isA method @xiaoqch
- Fixed ll::concepts::TupleLike for zero-size tuple @xiaoqch
- Fixed NetworkItemStackDescriptor align @Dofes
- Improved ActorHurtEvent [#1664] @ShrBox
File |
SHA256 |
levilamina-v1.2.0-release-windows-x64.zip |
4fc00b556cb8fdf9d98b2bfb0c7c56e205fe8fd82efa3ef9ca8df8cbb42dbba5 |
levilamina-v1.2.0-debug-windows-x64.zip |
d2594fdfccb384e3a944f6c45cb8f20da89463b8ca38c9d39a7909b837a9bb27 |
v1.1.2
Added
- Added
Actor::getVelocity
(@xiaoqch)
- Added more constructors to
NewType
(@OEOTYAN)
Changed
- CI now includes version in release package names (@RimuruChan)
Fixed
- Fixed hashing for
PlayerScoreboardId
(@xiaoqch)
- Fixed output format of
NetworkIdentifier::getIPAndPort
(@xiaoqch)
- Fixed offsets in
StructureTemplate::placeInWorld
(@xiaoqch)
- Fixed
Actor::getPosDeltaPerSecLength
(#1654) (@xiaoqch)
- Fixed
PlayerInfo::fromName
(#1655) (@xiaoqch)
- Fixed
ll:coro::InterruptableSleep::sleepUntil
(@xiaoqch)
File |
SHA256 |
levilamina-v1.1.2-release-windows-x64.zip |
1ab966344e237ee14cb0f7a6868fd06d9cb3a4f6d9425d3a82ab48b7706b6731 |
levilamina-v1.1.2-debug-windows-x64.zip |
8161147ebd7f6cd96dee44dd8ae903c389620b00cec92b2967cc85f252f6a7c1 |
v1.2.0-rc.2
Known Issues
- Performance issue: The more mods installed the slower server will be
Added
- Added more MCAPI functions and member variables (@RimuruChan)
- Added tranparent register saver for hooking in PreLoader (Fixed ABI broken due to Ob3 optimize)
- Added
Actor::getVelocity
(@xiaoqch)
- Added static functions
Form::sendRawTo
and Form::sendRawUpdate
(@xiaoqch)
- Added
CustomForm::getFormData
(@xiaoqch)
- Added constructor for
ServerSettingsResponsePacket
(@xiaoqch)
- Added form update methods:
ModalForm::sendUpdate
, SimpleForm::sendUpdate
and CustomForm::sendUpdate
(@xiaoqch)
- Added more constructors to
NewType
(@OEOTYAN)
- Added default constructor for
LevelSoundEventPacket
(@RimuruChan)
- Added form update guide documentation (@xiaoqch)
Changed
Fixed
- Fixed hashing for
PlayerScoreboardId
(@xiaoqch)
- Fixed output format of
NetworkIdentifier::getIPAndPort
(@xiaoqch)
- Fixed offsets in
StructureTemplate::placeInWorld
(@xiaoqch)
- Fixed vtbl and static variable inconsistencies (@RimuruChan)
- Fixed handling of empty CustomForms (@xiaoqch)
- Fixed
Actor::getPosDeltaPerSecLength
(#1654) (@xiaoqch)
- Fixed
PlayerInfo::fromName
(#1655) (@xiaoqch)
- Fixed
ll:coro::InterruptableSleep::sleepUntil
(@xiaoqch)
File |
SHA256 |
levilamina-v1.2.0-rc.2-release-windows-x64.zip |
6cd2fd40897743c603059a849a16fe7df517b62f9031cca6837ee2e2ae6ee0f9 |
levilamina-v1.2.0-rc.2-debug-windows-x64.zip |
75a6abd990759408a648928dedee16311952956da6befdd5e41bb16955195214 |