Consultation and help on making Other Localization #109
Replies: 31 comments 188 replies
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Maybe you can read the code at first.Because you probably only need to make a few changes to the main code and the mod for Russian will work.And if you need some help, you can also comment. |
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Please pardon us for our delayed reply (if any). The two main developer of this mod (Bright1192 and Shamer6246) might not be able to contact with you in fluent English, so we (N071, ZengXiaoPi and HeartyYF) will be here to convey your information to these two main developers. So first please note that this localization mod has been approved by ProjectMoon, (refer to Discussion 70) so you do not need to worry about safety issues. The work you need to do to implement RU into Limbus Company should not be hard. I'm sure that our code is self-explinatory and modularized, and you are free to fork the repository to reuse our code. We have noted that you are having problem with the font asset, and we are sure that the font problem should not be difficult. I will personally explain your question to our main developers and see if they can help. Should you have any questions regarding other parts of our mod, please feel free to discuss it here. You can always put your question regarding the font asset in this repository (no need to go to the font repository). By the way, do your organization have any public account or so, for us to better understand you? We are thrilled to see people form other country to work with us, and we welcome you whole-heartedly. |
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Hi there! I'm the guy who is working on font stuff. So basically you will need to use Unity to generate a TextMeshPro font (a.k.a TMP font), and output your font as AssetBundle. You can easily find a guide about how to do this. If you have any further questions, feel free to ask me :) |
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Ah, there is another problem, due to possible time zone issues, there may be a huge delay in our answers (for example we are now at 1am), sorry for that. |
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I've decided to try out the mod and, well... it shows an error even though I think I didn't change the code...that much |
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Good news! We're making some progress, and it can be already seen! |
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I have a question about Hong Lu. |
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It's been quite some time, huh? So basically, what I've found: for some reason the Starter Buff button keeps using KOTRA BOLD font instead of Mikodacs, which was placed instead in the font changing code. It can be "changed" in UE, but the changes will be reverted after closing the game. |
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Things look rough. I hope you will be okay after this... |
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By the way, why did you delete lang before the name of files? |
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I didn't know should I ask or not, but I guess it's better to ask. I saw you going from ML to BepInEX. Should we, too, move? |
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Good time of day. |
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Sorry for the late question, but do you know how to install Unity Explorer to BepInEx? Mine doesn't see those two dlls as a plugin at all, and I really need to check some of the materials for fonts again... |
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Hello there! |
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By the way, in the new ver, PM changed their story loading code, and it made the story part of the program broken, so you should change the following code:
to
(sorry for my english |
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Hello there, it's been a while. |
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Hello again! There are also Spanish Lacalizators who are actively working on the translation, but I don't know their GitHub yet. As well as maybe Portuguese one day, who knows! |
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Hello there! Today I have a rather weird question... |
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Hello there again! I brought good news today! |
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Hello! I think I should tell you especially since it has happened twice. I found this out in 0-3, which I thought could be the error on my end since we decided to change the font material of Sinner introductions for better readability... But if your readers had the same issue, it's probably universal. For me, deleting this part of code fixed the issue. |
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Hello there once again! |
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Hello there ! |
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Hello there, I'm Knightey, one of the translations of PMoon works in Russian.
For quite some time, I was a part of the team working on a translation for Limbus Company with no hope to implement our work into the game, but sudden news of ability to do such a trick gave us more motivation to finish what we already started.
To the point...
Even though I do have the minimal knowledge of C# (I've been working on LoR mod of mine since October), I and the team I work with will surely need some assistance in making a proper localization mod for Limbus.
And thus, I ask of you: could you help us in these trying times?
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