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Crashes on loading German text dump #46

@HelpTheWretched

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@HelpTheWretched

As title says, I get an unspecified error "Editor has stopped working" and crash when using the German text dump /res/Msg/data1/bmgres.arc from the European release of TWW (GZLP01). All other languages from this version, plus US English and Japanese, work fine.

I thought it might have been something to do with the ß character, but replacing them all in a hex editor made no difference.

Completely unrelated and not an issue with your program, but I've found that some of the color codes can produce different text colors in-game. For instance, [red] often produces a deep orange (255, 100, 0) but sometimes produces light red (255, 90, 90), and I can't figure out which parameters for a given line of text determine which is used. There is also a darker red (180, 0, 0) that seems to get used for text on signs. If you're interested in looking into this, I can pass along some findings. It's not a big deal to me personally but it would help with multilingual term sourcing at Zelda Wiki (zeldawiki.wiki)

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