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Support viewing and editing Tingle Tuner messages #48

@LagoLunatic

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@LagoLunatic

Similar to how Winditor supports the format the main game's text is in, it would be convenient to also support the text shown on the GBA Tingle Tuner.

These messages are located in the files files/res/Gba/msg_LZ.bin. The file is compressed with GBA LZ77 compression.

The encoding of the plain text in this file is simple, although the command codes are currently mostly undocumented:

01=A
02=B
03=C
04=D
05=E
06=F
07=G
08=H
09=I
0A=J
0B=K
0C=L
0D=M
0E=N
0F=O
10=P
11=Q
12=R
13=S
14=T
15=U
16=V
17=W
18=X
19=Y
1A=Z
1B=a
1C=b
1D=c
1E=d
1F=e
20=f
21=g
22=h
23=i
24=j
25=k
26=l
27=m
28=n
29=o
2A=p
2B=q
2C=r
2D=s
2E=t
2F=u
30=v
31=w
32=x
33=y
34=z
56=!
58=-
59=?
5F=.
60=,
63='
F207=<UNKNOWN_F207>
F30D=<UNKNOWN_F30D>
F30F=<UNKNOWN_F30F_MAYBE_INCREASE_FONTSIZE>
F310=<UNKNOWN_F310>
F50B=<UNKNOWN_F50B>
F50D0A=<UNKNOWN_F50D0A>
F60D0A=<UNKNOWN_F60D0A>
F610=<UNKNOWN_F610>
F615=<UNKNOWN_F615>
F619=<UNKNOWN_F619>
F61C=<UNKNOWN_F61C>
F623=<UNKNOWN_F623>
F91E=<UNKNOWN_F91E>
FC00=<BLACK>
FC01=<UNKNOWNCOLOR1>
FC02=<RED>
FC03=<PINK>
FC04=<GREEN>
FC05=<UNKNOWNCOLOR5>
FD= 
FE=\n
FF=<END>\n\n

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    Priority: LowImplementation is not required, but would lead to better QoLenhancementNew feature or request

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