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* Add initial working bits for microgames and trivia blocks * In'n'out of microgames like a flash * Save and restore player inventory when going from minigame to microgame and back * Add victory points behavior and state, send trivia questions to victory points system, and add team victory points scoring * Selecting trivia answers * Let cojo's bits still work * Add a configurable game queue for microgames and go from microgame to microgame before going back to the main game * Reward victory points for winning microgames * Reset victory points if we try to play a game with victory points twice in the same lobby * Make it more generic so we can store multiple things per-team in the river race game, and make multigamephase a bit more generic for storing game states in general. p hacky thooo * Remove unused game phase type to fix builds * Add river race translations file * Add a trader to each zone * Add a client state to disable the recipe book * Crafting bee is in a working state * Add hints * Track wins correctly * Add client state to invert controls and swap movement See #200 * Connect four * Track draw * More work on crafting bee and connect four * Add trivia chest, make gates work * Rerun datagen * Switch microgame queue to an action * Update build.gradle to not include testing in normal run * Add a loot item condition to conditionally do loot tables based on minigame * basic boss bar / progression, ide run names, use spawn from datapack --------- Co-authored-by: Cory Scheviak <[email protected]> Co-authored-by: Matyrobbrt <[email protected]>
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src/generated/resources/assets/ltminigames/blockstates/trivia_chest.json
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{ | ||
"variants": { | ||
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"model": "ltminigames:block/trivia_chest" | ||
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src/generated/resources/assets/ltminigames/blockstates/trivia_collectable.json
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"variants": { | ||
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"model": "ltminigames:block/trivia_collectable" | ||
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src/generated/resources/assets/ltminigames/blockstates/trivia_gate.json
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{ | ||
"variants": { | ||
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"model": "ltminigames:block/trivia_gate" | ||
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src/generated/resources/assets/ltminigames/blockstates/trivia_reward.json
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{ | ||
"variants": { | ||
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"model": "ltminigames:block/trivia_reward" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/ltminigames/models/block/trivia_chest.json
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"particle": "ltminigames:block/trivia_reward" | ||
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src/generated/resources/assets/ltminigames/models/block/trivia_collectable.json
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{ | ||
"parent": "minecraft:block/cube_all", | ||
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"all": "ltminigames:block/trivia_collectable" | ||
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} |
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src/generated/resources/assets/ltminigames/models/block/trivia_gate.json
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"parent": "minecraft:block/cube_all", | ||
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"all": "ltminigames:block/trivia_gate" | ||
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} |
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src/generated/resources/assets/ltminigames/models/block/trivia_reward.json
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"parent": "minecraft:block/cube_all", | ||
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"all": "ltminigames:block/trivia_reward" | ||
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src/generated/resources/assets/ltminigames/models/item/trivia_chest.json
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"parent": "minecraft:item/chest", | ||
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src/generated/resources/assets/ltminigames/models/item/trivia_collectable.json
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src/generated/resources/assets/ltminigames/models/item/trivia_gate.json
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"parent": "ltminigames:block/trivia_gate" | ||
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src/generated/resources/assets/ltminigames/models/item/trivia_reward.json
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"parent": "ltminigames:block/trivia_reward" | ||
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