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During the event, we encountered this issue. I am unsure if its an issue with PlayerIterable or if they should be looped in a different way due to the fact its removing some checking if they should be removed.
Though we could technically alter the player dying logic to collect the list, and flag all the players dying on that update if it would result in no players remaining, rather than keeping a list from the previous tick.
Either way it should likely be a small fix just to make it iterate properly while items are being removed.
Issue Description
During the event, we encountered this issue. I am unsure if its an issue with PlayerIterable or if they should be looped in a different way due to the fact its removing some checking if they should be removed.
Though we could technically alter the player dying logic to collect the list, and flag all the players dying on that update if it would result in no players remaining, rather than keeping a list from the previous tick.
Either way it should likely be a small fix just to make it iterate properly while items are being removed.
Crash log
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