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About the sensors and simulator scripts #16

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ghost opened this issue Mar 25, 2019 · 5 comments
Open

About the sensors and simulator scripts #16

ghost opened this issue Mar 25, 2019 · 5 comments

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@ghost
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ghost commented Mar 25, 2019

Hi, congratulate won the camp, and the paper was accepted to iv 2018!

In the README.md , you have mentioned " I used lots of vehicle sensors(e.g. RADAR, LIDAR, ...) to perceive environments around host vehicle. Also, There are a lot of Advanced Driver Assistant Systems (ADAS) which are already commercialized."

  • I'm wondering if you can tell us something about where I can find those sensors and how should i use them.

  • And because of the environment made by purchased models, if you can upload the agents, brain and academy scripts?

Thanks.

@Kyushik
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Kyushik commented Mar 27, 2019

Hello. Thanks for having interest in my project.
The LIDAR sensor and Vision are already implemented in the Unity environment.
You can get the values through VectorObservation and VisualObservation.
Also, I am considering about uploading all of the Unity codes of my environment without purchased model.

@ghost
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ghost commented Apr 14, 2019

Thank you for the reply,

I'm build a simulator for autonomous robot using this project as reference.

And I want to find some sensors to simulator the real sensors which can measure the distance between robot and obstacle.

Can you give me some advise?

Thanks.

@Kyushik
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Kyushik commented Apr 14, 2019

I can give you advise :)
If you want to make that kind of sensor with Unity, I think you'd better to use RayCast in Unity.
It returns the distance between the agent and obstacle like LIDAR sensor.

@ghost
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ghost commented Apr 15, 2019

Thank you, it's so kind of you (:

@tangrui2018
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Hi, amazing project!

I have run the jupyter notebook.

And I am confused about the original Unity Environment.

Could you show us the scripts of the academy, agent, and brains or privately [email protected]?

Thanks.

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