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Angelscript ToDo #317

@SaintWish

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@SaintWish

For those who wish to help with this.

We are using ASBind20 for the AS implementation and Angelscript 2.39.0 WIP

  • Core Implementation
  • Base server AS engine implementation.
  • Base client AS engine implementation.
  • Proper way to differentiate between client and server for via scripts. As of right now it seems all the AS scripts and bindings are server side only.
  • CBaseItem for inventory items.
  • CBaseMonster for all NPCs and chests (chests are actually a NPC)
  • Client side effects for NPCs and weapons.
  • Map specific scripts, scripts that are named after a map to ONLY load with that map.
  • VGUI bindings

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