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Use user defined literals #80

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@Makman2

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@Makman2

Thanks to C++11 user-defined literals are now allowed!
http://en.cppreference.com/w/cpp/language/user_literal
Shall be used to maintain compatability when changing CE3D2::PrecisionType without the need to change every float literal used (since PrecisionType is by default float).

Steps for implementation:

  1. Define the new literal.
  2. Use it everywhere where appropriate (also inside tests).
  3. Mention inside docs.

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