-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathblocks.h
69 lines (59 loc) · 1.91 KB
/
blocks.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
#pragma once
#ifndef BLOCKS_H_INCLUDED
#define BLOCKS_H_INCLUDED
#include <SFML/Graphics.hpp>
#include "block_properties.h"
#include "res.h"
#include "utils.h"
class Block
{
protected:
BlockType m_id;
Block* m_connexions[8];
TextureGroup m_textures;
int m_selected_texture;
BlockOrientation m_rot;
bool m_undrawed;
bool m_covered;
bool m_revealed;
// Methods
virtual void pre_init(std::vector<float> params) {};
virtual void post_init(std::vector<float> params) {};
virtual void on_destroy() {};
virtual void on_interaction_add(BlockOrientation side) {};
virtual void on_interaction_remove(BlockOrientation side) {};
public:
Block(void);
virtual void init(BlockType id, TextureResources& textures, Block* neighbors[8], BlockOrientation rot, bool placed_by_player, std::vector<float> params);
virtual void destroy(void);
virtual void add_interaction(Block* block, BlockOrientation side);
virtual void remove_interaction(Block* block, BlockOrientation side);
virtual void update(void) {};
virtual void post_update(void) {};
virtual void edit(std::vector<float> params) {};
virtual void draw(sf::Sprite& sprite);
virtual void switch_cover(void);
Block* get_connexion(int side);
virtual bool is_isolated(void);
virtual ~Block(void) {};
// Const
virtual std::vector<float> get_param(void) const { return std::vector<float>(); };
virtual BlockOrientation get_rot(void) const;
virtual BlockType get_id(void) const;
virtual BlockProperties get_properties(void) const;
virtual int get_solid_connexions(void) const;
virtual bool is_undrawed(void) const;
virtual bool is_covered(void) const;
virtual bool is_active(void) const { return false; };
virtual bool is_ticked(void) const { return false; };
};
class Grass : public Block
{
sf::Color m_color;
public:
Grass(void);
virtual void post_init(std::vector<float> params);
virtual void draw(sf::Sprite& sprite);
virtual ~Grass(void) {};
};
#endif // !BLOCKS_H_INCLUDED