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// Also make this check between 70-71, as it seems to be a decimal value between these two numbers. Don't want to check consistently.
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PussyJuiceLevel=PussyJuiceLevel+1;//TextureLoader will only go up to the Math.Max for texture count. So if we had 10 levels of texture .png files in resources it would
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// Increment through them all step by step. By default we have 3 textures for each level.
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_stopChecking=true;
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// Worakound to org count not increasing when the girl climaxes in masturbation/peeping scenes
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if(_stopChecking)
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{
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if(gaugeFemale>=0&&gaugeFemale<5)
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{
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//Reset it when meter resets, only if not already set back to false.
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_stopChecking=false;
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}
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}
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else
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{
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if(gaugeFemale>=70&&gaugeFemale<71)
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{
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// Also make this check between 70-71, as it seems to be a decimal value between these two numbers. Don't want to check consistently.
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SweatLevel+=1;
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PussyJuiceLevel+=1;
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_stopChecking=true;
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}
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}
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}
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else
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{
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if(gaugeFemale>=70)
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{
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// Using GetOrgCount to prevent adding a level when you let gauge fall below 70 and resume
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varorgsPlusOne=hFlag.GetOrgCount()+1;
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if(SweatLevel<orgsPlusOne)
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SweatLevel=orgsPlusOne;
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if(PussyJuiceLevel<orgsPlusOne)
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PussyJuiceLevel=orgsPlusOne;
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}
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}
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elseif(PussyJuiceLevel<orgs+1)
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{
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PussyJuiceLevel=orgs+1;
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}
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// When going too rough and has FragileVag, add bld effect
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if(FragileVag)
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{
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if(_fragileVagTriggeredLvl==0)
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{
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if(orgs==0&&IsRoughPiston(hFlag))
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if(hFlag.GetOrgCount()==0&&IsRoughPiston(hFlag))
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{
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BloodLevel=Mathf.Max(1,BloodLevel+1);
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_fragileVagTriggeredLvl=1;
@@ -369,8 +367,8 @@ public void OnAnalInsert(SaveData.Heroine heroine, HFlag hFlag)
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