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Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
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at Il2CppInterop.Runtime.IL2CPP.il2cpp_gchandle_get_target(IntPtr)
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at Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase.get_Pointer()
at Il2CppInterop.Runtime.IL2CPP.Il2CppObjectBaseToPtr(Il2CppInterop.Runtime.InteropTypes.Il2CppObjectBase)
at UnityEngine.GUILayoutOption..ctor(Type, Il2CppSystem.Object)
at UnityEngine.GUILayout.MaxWidth(Single)
at RuntimeUnityEditor.Core.Inspector.Inspector..ctor()
at System.RuntimeType.CreateInstanceDefaultCtor(Boolean, Boolean)
at System.Activator.CreateInstance(System.Type, Boolean, Boolean)
at System.Activator.CreateInstance(System.Type)
at System.Linq.Enumerable+WhereSelectArrayIterator`2[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].MoveNext()
at System.Linq.Enumerable+<CastIterator>d__63`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].MoveNext()
at System.Collections.Generic.List`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]]..ctor(System.Collections.Generic.IEnumerable`1<System.__Canon>)
at System.Linq.Enumerable.ToList[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.Collections.Generic.IEnumerable`1<System.__Canon>)
at RuntimeUnityEditor.Core.RuntimeUnityEditorCore..ctor(RuntimeUnityEditor.Core.Utils.Abstractions.InitSettings)
at RuntimeUnityEditor.Bepin6.IL2CPP.RuntimeUnityEditorPluginIL2CPP.Load()
at BepInEx.Unity.IL2CPP.IL2CPPChainloader.LoadPlugin(BepInEx.PluginInfo, System.Reflection.Assembly)
at BepInEx.Bootstrap.BaseChainloader`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].LoadPlugins(System.Collections.Generic.List`1<BepInEx.PluginInfo>, Boolean)
at BepInEx.Bootstrap.BaseChainloader`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Execute()
at BepInEx.Unity.IL2CPP.IL2CPPChainloader.OnInvokeMethod(IntPtr, IntPtr, IntPtr, IntPtr)
BepInEx / Game Info
[Message: Preloader] BepInEx 6.0.0-be.711 - DDSS
[Message: Preloader] Built from commit f800cbcc43f774d3adb0b1a9c264f0326a5d9f38
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2023.2.6f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
The text was updated successfully, but these errors were encountered:
Error
BepInEx / Game Info
The text was updated successfully, but these errors were encountered: