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Application.h
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61 lines (49 loc) · 1.35 KB
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#ifndef __Application_H__
#define __Application_H__
#include<list>
#include "Globals.h"
#include "Module.h"
class ModuleOpenGL;
class ModuleWindow;
class ModuleTextures;
class ModuleRender;
class ModuleEditor;
class ModuleInput;
class ModuleProgram;
class ModuleCamera;
class ModuleDebugDraw;
class ModuleTexture;
//class Model;
class Application
{
public:
Application();
~Application();
bool Init();
update_status Update();
bool CleanUp();
ModuleOpenGL* GetOpenGL() { return render; }
ModuleWindow* GetWindow() { return window; }
ModuleProgram* GetProgram() { return program; }
ModuleCamera* GetCamera() { return camera; }
ModuleDebugDraw* GetDebug() { return debug; }
ModuleEditor* GetEditor() { return editor; }
ModuleInput* GetInput() { return input; }
ModuleTexture* GetTexture() { return texture; }
//Model* GetModel() { return model; }
ModuleRender* GetExercise() { return exercise; }
private:
ModuleOpenGL* render = nullptr;
ModuleWindow* window = nullptr;
ModuleProgram* program = nullptr;
ModuleCamera* camera = nullptr;
ModuleDebugDraw* debug = nullptr;
ModuleEditor* editor = nullptr;
ModuleInput* input = nullptr;
ModuleTexture* texture = nullptr;
ModuleRender* exercise = nullptr;
//Model* model = nullptr;
std::list<Module*> modules;
};
extern Application* App;
#endif