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User Guide ‐ Main interface ‐ Automods ‐ No Leader
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This automod has 4 steps :
- internal notice (no message/action) (X times) ;
- warning via direct message (Y times) ;
- punish (Z times) ;
- kick
Note
The state cycle for a given squad only resets once it finally has an officer.
So, for example, if you disabled the kick and have 3 punishes configured, once the 3 punishes are through, that's it : nothing will happen anymore for that squad, even if they still don't have an officer.
[!Note 2]
Notes, warnings, punishes and kicks are tracked per player, not at the squad level.
So if a player joins a squad that already received 3 punishes and will be kicked next, the new player will start at the first punish (so he won't be kicked).
(TODO)
Use https://github.com/MarechJ/hll_rcon_tool/wiki/User-Guide-%E2%80%90-Main-interface-%E2%80%90-Automods-%E2%80%90-Level as an example
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